Core/Spells: Rename SpellAttr0 to use official attribute names
Port From (https://github.com/TrinityCore/TrinityCore/commit/a31e6819447626cd7b6967665001ea89bf6a0298)
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@@ -435,7 +435,7 @@ namespace Game.BattleGrounds
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{
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Aura aura = aurApp.GetBase();
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return !aura.IsPermanent() && aura.GetDuration() <= 30 * Time.InMilliseconds && aurApp.IsPositive()
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&& !aura.GetSpellInfo().HasAttribute(SpellAttr0.UnaffectedByInvulnerability) && !aura.HasEffectType(AuraType.ModInvisibility);
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&& !aura.GetSpellInfo().HasAttribute(SpellAttr0.NoImmunities) && !aura.HasEffectType(AuraType.ModInvisibility);
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});
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}
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}
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