Core/Spells: Rename SpellAttr0 to use official attribute names

Port From (https://github.com/TrinityCore/TrinityCore/commit/a31e6819447626cd7b6967665001ea89bf6a0298)
This commit is contained in:
hondacrx
2022-05-31 21:05:21 -04:00
parent 8e58467912
commit dc6eb46302
18 changed files with 104 additions and 104 deletions
+2 -2
View File
@@ -6398,8 +6398,8 @@ namespace Game.Entities
if (IsInFlight())
return;
if (WorldConfig.GetBoolValue(WorldCfg.VmapIndoorCheck) && !IsOutdoors())
RemoveAurasWithAttribute(SpellAttr0.OutdoorsOnly);
if (WorldConfig.GetBoolValue(WorldCfg.VmapIndoorCheck))
RemoveAurasWithAttribute(IsOutdoors() ? SpellAttr0.OnlyIndoors : SpellAttr0.OnlyOutdoors);
uint areaId = GetAreaId();
if (areaId == 0)