Core/Spells: Rename SpellAttr0 to use official attribute names
Port From (https://github.com/TrinityCore/TrinityCore/commit/a31e6819447626cd7b6967665001ea89bf6a0298)
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@@ -42,7 +42,7 @@ namespace Game.Entities
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Spell spell = GetCurrentSpell(CurrentSpellTypes.Generic);
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if (spell != null)
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if (spell.GetState() == SpellState.Preparing
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&& spell.m_spellInfo.HasAttribute(SpellAttr0.CantUsedInCombat)
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&& spell.m_spellInfo.HasAttribute(SpellAttr0.NotInCombatOnlyPeaceful)
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&& spell.m_spellInfo.InterruptFlags.HasFlag(SpellInterruptFlags.Combat))
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InterruptNonMeleeSpells(false);
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@@ -758,7 +758,7 @@ namespace Game.Entities
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return SpellMissInfo.Resist;
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// Same spells cannot be parried/dodged
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if (spellInfo.HasAttribute(SpellAttr0.ImpossibleDodgeParryBlock))
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if (spellInfo.HasAttribute(SpellAttr0.NoActiveDefense))
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return SpellMissInfo.None;
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bool canDodge = !spellInfo.HasAttribute(SpellAttr7.NoAttackDodge);
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@@ -1223,7 +1223,7 @@ namespace Game.Entities
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if (idList.ContainsKey(spellInfo.Id))
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return true;
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if (spellInfo.HasAttribute(SpellAttr0.UnaffectedByInvulnerability))
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if (spellInfo.HasAttribute(SpellAttr0.NoImmunities))
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return false;
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uint dispel = (uint)spellInfo.Dispel;
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@@ -1379,7 +1379,7 @@ namespace Game.Entities
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return false;
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// for example 40175
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if (spellInfo.HasAttribute(SpellAttr0.UnaffectedByInvulnerability) && spellInfo.HasAttribute(SpellAttr3.IgnoreHitResult))
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if (spellInfo.HasAttribute(SpellAttr0.NoImmunities) && spellInfo.HasAttribute(SpellAttr3.IgnoreHitResult))
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return false;
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if (spellInfo.HasAttribute(SpellAttr1.UnaffectedBySchoolImmune) || spellInfo.HasAttribute(SpellAttr2.UnaffectedByAuraSchoolImmune))
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@@ -1748,7 +1748,7 @@ namespace Game.Entities
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bool IsSpellBlocked(Unit victim, SpellInfo spellProto, WeaponAttackType attackType = WeaponAttackType.BaseAttack)
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{
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// These spells can't be blocked
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if (spellProto != null && (spellProto.HasAttribute(SpellAttr0.ImpossibleDodgeParryBlock) || spellProto.HasAttribute(SpellAttr3.IgnoreHitResult)))
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if (spellProto != null && (spellProto.HasAttribute(SpellAttr0.NoActiveDefense) || spellProto.HasAttribute(SpellAttr3.IgnoreHitResult)))
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return false;
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// Can't block when casting/controlled
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@@ -292,7 +292,7 @@ namespace Game.Entities
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{
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SpellInfo transformSpellInfo = Global.SpellMgr.GetSpellInfo(spellId, GetMap().GetDifficultyID());
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if (transformSpellInfo != null)
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if (transformSpellInfo.HasAttribute(SpellAttr0.CastableWhileMounted))
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if (transformSpellInfo.HasAttribute(SpellAttr0.AllowWhileMounted))
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return false;
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if (form != 0)
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@@ -656,7 +656,7 @@ namespace Game.Entities
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{
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SpellInfo createBySpell = Global.SpellMgr.GetSpellInfo(gameObj.GetSpellId(), GetMap().GetDifficultyID());
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// Need disable spell use for owner
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if (createBySpell != null && createBySpell.HasAttribute(SpellAttr0.DisabledWhileActive))
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if (createBySpell != null && createBySpell.IsCooldownStartedOnEvent())
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// note: item based cooldowns and cooldown spell mods with charges ignored (unknown existing cases)
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GetSpellHistory().StartCooldown(createBySpell, 0, null, true);
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}
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