Core/Spells: Rename SpellAttr0 to use official attribute names

Port From (https://github.com/TrinityCore/TrinityCore/commit/a31e6819447626cd7b6967665001ea89bf6a0298)
This commit is contained in:
hondacrx
2022-05-31 21:05:21 -04:00
parent 8e58467912
commit dc6eb46302
18 changed files with 104 additions and 104 deletions
+1 -1
View File
@@ -42,7 +42,7 @@ namespace Game.Entities
Spell spell = GetCurrentSpell(CurrentSpellTypes.Generic);
if (spell != null)
if (spell.GetState() == SpellState.Preparing
&& spell.m_spellInfo.HasAttribute(SpellAttr0.CantUsedInCombat)
&& spell.m_spellInfo.HasAttribute(SpellAttr0.NotInCombatOnlyPeaceful)
&& spell.m_spellInfo.InterruptFlags.HasFlag(SpellInterruptFlags.Combat))
InterruptNonMeleeSpells(false);