Core/Spells: Rename SpellAttr0 to use official attribute names
Port From (https://github.com/TrinityCore/TrinityCore/commit/a31e6819447626cd7b6967665001ea89bf6a0298)
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@@ -79,7 +79,7 @@ namespace Game
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SpellInfo spell = (flag == ActiveStates.Enabled || flag == ActiveStates.Passive) ? Global.SpellMgr.GetSpellInfo(spellid, pet.GetMap().GetDifficultyID()) : null;
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if (spell == null)
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return;
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if (!spell.HasAttribute(SpellAttr0.CastableWhileDead))
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if (!spell.HasAttribute(SpellAttr0.AllowCastWhileDead))
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return;
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}
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