Core/Spells: Rename SpellAttr0 to use official attribute names

Port From (https://github.com/TrinityCore/TrinityCore/commit/a31e6819447626cd7b6967665001ea89bf6a0298)
This commit is contained in:
hondacrx
2022-05-31 21:05:21 -04:00
parent 8e58467912
commit dc6eb46302
18 changed files with 104 additions and 104 deletions
+1 -1
View File
@@ -79,7 +79,7 @@ namespace Game
SpellInfo spell = (flag == ActiveStates.Enabled || flag == ActiveStates.Passive) ? Global.SpellMgr.GetSpellInfo(spellid, pet.GetMap().GetDifficultyID()) : null;
if (spell == null)
return;
if (!spell.HasAttribute(SpellAttr0.CastableWhileDead))
if (!spell.HasAttribute(SpellAttr0.AllowCastWhileDead))
return;
}