Core/Spells: Rename SpellAttr0 to use official attribute names

Port From (https://github.com/TrinityCore/TrinityCore/commit/a31e6819447626cd7b6967665001ea89bf6a0298)
This commit is contained in:
hondacrx
2022-05-31 21:05:21 -04:00
parent 8e58467912
commit dc6eb46302
18 changed files with 104 additions and 104 deletions
+1 -1
View File
@@ -393,7 +393,7 @@ namespace Game.Loots
{
// not report about not trainable spells (optionally supported by DB)
// ignore 61756 (Northrend Inscription Research (FAST QA VERSION) for example
if (!spellInfo.HasAttribute(SpellAttr0.NotShapeshift) || spellInfo.HasAttribute(SpellAttr0.Tradespell))
if (!spellInfo.HasAttribute(SpellAttr0.NotShapeshifted) || spellInfo.HasAttribute(SpellAttr0.IsTradeskill))
{
Spell.ReportNonExistingId(spellInfo.Id, spellInfo.Id);
}