Core/Spells: Rename SpellAttr0 to use official attribute names
Port From (https://github.com/TrinityCore/TrinityCore/commit/a31e6819447626cd7b6967665001ea89bf6a0298)
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@@ -434,7 +434,7 @@ namespace Game.Spells
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// set infinity cooldown state for spells
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if (caster != null && caster.IsTypeId(TypeId.Player))
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{
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if (m_spellInfo.HasAttribute(SpellAttr0.DisabledWhileActive))
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if (m_spellInfo.IsCooldownStartedOnEvent())
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{
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Item castItem = !m_castItemGuid.IsEmpty() ? caster.ToPlayer().GetItemByGuid(m_castItemGuid) : null;
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caster.GetSpellHistory().StartCooldown(m_spellInfo, castItem != null ? castItem.GetEntry() : 0, null, true);
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@@ -1009,7 +1009,7 @@ namespace Game.Spells
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return GetCasterGUID() == target.GetGUID()
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&& m_spellInfo.Stances != 0
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&& !m_spellInfo.HasAttribute(SpellAttr2.NotNeedShapeshift)
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&& !m_spellInfo.HasAttribute(SpellAttr0.NotShapeshift);
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&& !m_spellInfo.HasAttribute(SpellAttr0.NotShapeshifted);
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}
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public bool CanBeSaved()
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