Core/Spells: Rename SpellAttr0 to use official attribute names

Port From (https://github.com/TrinityCore/TrinityCore/commit/a31e6819447626cd7b6967665001ea89bf6a0298)
This commit is contained in:
hondacrx
2022-05-31 21:05:21 -04:00
parent 8e58467912
commit dc6eb46302
18 changed files with 104 additions and 104 deletions
+18 -18
View File
@@ -105,8 +105,8 @@ namespace Game.Spells
// Determine if spell can be reflected back to the caster
// Patch 1.2 notes: Spell Reflection no longer reflects abilities
m_canReflect = caster.IsUnit() && m_spellInfo.DmgClass == SpellDmgClass.Magic && !m_spellInfo.HasAttribute(SpellAttr0.Ability)
&& !m_spellInfo.HasAttribute(SpellAttr1.CantBeReflected) && !m_spellInfo.HasAttribute(SpellAttr0.UnaffectedByInvulnerability)
m_canReflect = caster.IsUnit() && m_spellInfo.DmgClass == SpellDmgClass.Magic && !m_spellInfo.HasAttribute(SpellAttr0.IsAbility)
&& !m_spellInfo.HasAttribute(SpellAttr1.CantBeReflected) && !m_spellInfo.HasAttribute(SpellAttr0.NoImmunities)
&& !m_spellInfo.IsPassive();
CleanupTargetList();
@@ -2881,7 +2881,7 @@ namespace Game.Spells
else
procAttacker.Or(ProcFlags.DealHarmfulPeriodic);
}
else if (m_spellInfo.HasAttribute(SpellAttr0.Ability))
else if (m_spellInfo.HasAttribute(SpellAttr0.IsAbility))
{
if (IsPositive())
procAttacker.Or(ProcFlags.DealHelpfulAbility);
@@ -3156,7 +3156,7 @@ namespace Game.Spells
else
procAttacker.Or(ProcFlags.DealHarmfulPeriodic);
}
else if (m_spellInfo.HasAttribute(SpellAttr0.Ability))
else if (m_spellInfo.HasAttribute(SpellAttr0.IsAbility))
{
if (IsPositive())
procAttacker.Or(ProcFlags.DealHelpfulAbility);
@@ -3357,7 +3357,7 @@ namespace Game.Spells
}
// Stop Attack for some spells
if (m_spellInfo.HasAttribute(SpellAttr0.StopAttackTarget))
if (m_spellInfo.HasAttribute(SpellAttr0.CancelsAutoAttackCombat))
unitCaster.AttackStop();
}
@@ -3654,7 +3654,7 @@ namespace Game.Spells
if (((IsTriggered() && !m_spellInfo.IsAutoRepeatRangedSpell()) || m_triggeredByAuraSpell != null) && !m_fromClient)
castFlags |= SpellCastFlags.Pending;
if (m_spellInfo.HasAttribute(SpellAttr0.ReqAmmo) || m_spellInfo.HasAttribute(SpellAttr10.UsesRangedSlotCosmeticOnly) || m_spellInfo.HasAttribute(SpellCustomAttributes.NeedsAmmoData))
if (m_spellInfo.HasAttribute(SpellAttr0.UsesRangedSlot) || m_spellInfo.HasAttribute(SpellAttr10.UsesRangedSlotCosmeticOnly) || m_spellInfo.HasAttribute(SpellCustomAttributes.NeedsAmmoData))
castFlags |= SpellCastFlags.Projectile;
if ((m_caster.IsTypeId(TypeId.Player) || (m_caster.IsTypeId(TypeId.Unit) && m_caster.ToCreature().IsPet())) && m_powerCost.Any(cost => cost.Power != PowerType.Health))
@@ -3755,7 +3755,7 @@ namespace Game.Spells
if (((IsTriggered() && !m_spellInfo.IsAutoRepeatRangedSpell()) || m_triggeredByAuraSpell != null) && !m_fromClient)
castFlags |= SpellCastFlags.Pending;
if (m_spellInfo.HasAttribute(SpellAttr0.ReqAmmo) || m_spellInfo.HasAttribute(SpellAttr10.UsesRangedSlotCosmeticOnly) || m_spellInfo.HasAttribute(SpellCustomAttributes.NeedsAmmoData))
if (m_spellInfo.HasAttribute(SpellAttr0.UsesRangedSlot) || m_spellInfo.HasAttribute(SpellAttr10.UsesRangedSlotCosmeticOnly) || m_spellInfo.HasAttribute(SpellCustomAttributes.NeedsAmmoData))
castFlags |= SpellCastFlags.Projectile; // arrows/bullets visual
if ((m_caster.IsTypeId(TypeId.Player) || (m_caster.IsTypeId(TypeId.Unit) && m_caster.ToCreature().IsPet())) && m_powerCost.Any(cost => cost.Power != PowerType.Health))
@@ -4523,7 +4523,7 @@ namespace Game.Spells
SpellCastResult castResult;
// check death state
if (m_caster.ToUnit() && !m_caster.ToUnit().IsAlive() && !m_spellInfo.IsPassive() && !(m_spellInfo.HasAttribute(SpellAttr0.CastableWhileDead) || (IsTriggered() && m_triggeredByAuraSpell == null)))
if (m_caster.ToUnit() && !m_caster.ToUnit().IsAlive() && !m_spellInfo.IsPassive() && !(m_spellInfo.HasAttribute(SpellAttr0.AllowCastWhileDead) || (IsTriggered() && m_triggeredByAuraSpell == null)))
return SpellCastResult.CasterDead;
// Prevent cheating in case the player has an immunity effect and tries to interact with a non-allowed gameobject. The error message is handled by the client so we don't report anything here
@@ -4544,7 +4544,7 @@ namespace Game.Spells
{
// These two auras check SpellFamilyName defined by db2 class data instead of current spell SpellFamilyName
if (playerCaster.HasAuraType(AuraType.DisableCastingExceptAbilities)
&& !m_spellInfo.HasAttribute(SpellAttr0.ReqAmmo)
&& !m_spellInfo.HasAttribute(SpellAttr0.UsesRangedSlot)
&& !m_spellInfo.HasEffect(SpellEffectName.Attack)
&& !m_spellInfo.HasAttribute(SpellAttr12.IgnoreCastingDisabled)
&& !playerCaster.HasAuraTypeWithFamilyFlags(AuraType.DisableCastingExceptAbilities, CliDB.ChrClassesStorage.LookupByKey(playerCaster.GetClass()).SpellClassSet, m_spellInfo.SpellFamilyFlags))
@@ -4554,7 +4554,7 @@ namespace Game.Spells
{
if (!playerCaster.HasAuraTypeWithFamilyFlags(AuraType.DisableAttackingExceptAbilities, CliDB.ChrClassesStorage.LookupByKey(playerCaster.GetClass()).SpellClassSet, m_spellInfo.SpellFamilyFlags))
{
if (m_spellInfo.HasAttribute(SpellAttr0.ReqAmmo)
if (m_spellInfo.HasAttribute(SpellAttr0.UsesRangedSlot)
|| m_spellInfo.IsNextMeleeSwingSpell()
|| m_spellInfo.HasAttribute(SpellAttr1.MeleeCombatStart)
|| m_spellInfo.HasAttribute(SpellAttr2.Unk20)
@@ -4590,7 +4590,7 @@ namespace Game.Spells
// Check global cooldown
if (strict && !Convert.ToBoolean(_triggeredCastFlags & TriggerCastFlags.IgnoreGCD) && HasGlobalCooldown())
return !m_spellInfo.HasAttribute(SpellAttr0.DisabledWhileActive) ? SpellCastResult.NotReady : SpellCastResult.DontReport;
return !m_spellInfo.HasAttribute(SpellAttr0.CooldownOnEvent) ? SpellCastResult.NotReady : SpellCastResult.DontReport;
// only triggered spells can be processed an ended Battleground
if (!IsTriggered() && m_caster.IsTypeId(TypeId.Player))
@@ -4603,10 +4603,10 @@ namespace Game.Spells
if (m_caster.IsTypeId(TypeId.Player) && Global.VMapMgr.IsLineOfSightCalcEnabled())
{
if (m_spellInfo.HasAttribute(SpellAttr0.OutdoorsOnly) && !m_caster.IsOutdoors())
if (m_spellInfo.HasAttribute(SpellAttr0.OnlyOutdoors) && !m_caster.IsOutdoors())
return SpellCastResult.OnlyOutdoors;
if (m_spellInfo.HasAttribute(SpellAttr0.IndoorsOnly) && m_caster.IsOutdoors())
if (m_spellInfo.HasAttribute(SpellAttr0.OnlyIndoors) && m_caster.IsOutdoors())
return SpellCastResult.OnlyIndoors;
}
@@ -4844,7 +4844,7 @@ namespace Game.Spells
// not let players cast spells at mount (and let do it to creatures)
if (!_triggeredCastFlags.HasFlag(TriggerCastFlags.IgnoreCasterMountedOrOnVehicle))
{
if (m_caster.IsPlayer() && m_caster.ToPlayer().IsMounted() && !m_spellInfo.IsPassive() && !m_spellInfo.HasAttribute(SpellAttr0.CastableWhileMounted))
if (m_caster.IsPlayer() && m_caster.ToPlayer().IsMounted() && !m_spellInfo.IsPassive() && !m_spellInfo.HasAttribute(SpellAttr0.AllowWhileMounted))
{
if (m_caster.ToPlayer().IsInFlight())
return SpellCastResult.NotOnTaxi;
@@ -6129,7 +6129,7 @@ namespace Game.Spells
rangeMod += 8.0f / 3.0f;
}
if (m_spellInfo.HasAttribute(SpellAttr0.ReqAmmo) && m_caster.IsTypeId(TypeId.Player))
if (m_spellInfo.HasAttribute(SpellAttr0.UsesRangedSlot) && m_caster.IsTypeId(TypeId.Player))
{
Item ranged = m_caster.ToPlayer().GetWeaponForAttack(WeaponAttackType.RangedAttack, true);
if (ranged)
@@ -7652,7 +7652,7 @@ namespace Game.Spells
}
bool isMeleeOrRangedSpell = m_spellInfo.DmgClass == SpellDmgClass.Melee || m_spellInfo.DmgClass == SpellDmgClass.Ranged ||
m_spellInfo.HasAttribute(SpellAttr0.ReqAmmo) || m_spellInfo.HasAttribute(SpellAttr0.Ability);
m_spellInfo.HasAttribute(SpellAttr0.UsesRangedSlot) || m_spellInfo.HasAttribute(SpellAttr0.IsAbility);
// Apply haste rating
if (gcd > MinGCD && (m_spellInfo.StartRecoveryCategory == 133 && !isMeleeOrRangedSpell))
@@ -8265,7 +8265,7 @@ namespace Game.Spells
procVictim.Or(ProcFlags.TakeHarmfulPeriodic);
}
}
else if (spell.m_spellInfo.HasAttribute(SpellAttr0.Ability))
else if (spell.m_spellInfo.HasAttribute(SpellAttr0.IsAbility))
{
if (positive)
{
@@ -8393,7 +8393,7 @@ namespace Game.Spells
if (caster.IsPlayer() && procSpellType.HasAnyFlag(ProcFlagsSpellType.Damage | ProcFlagsSpellType.NoDmgHeal))
{
if (spell.m_spellInfo.DmgClass == SpellDmgClass.Melee || spell.m_spellInfo.DmgClass == SpellDmgClass.Ranged)
if (!spell.m_spellInfo.HasAttribute(SpellAttr0.StopAttackTarget) && !spell.m_spellInfo.HasAttribute(SpellAttr4.SuppressWeaponProcs))
if (!spell.m_spellInfo.HasAttribute(SpellAttr0.CancelsAutoAttackCombat) && !spell.m_spellInfo.HasAttribute(SpellAttr4.SuppressWeaponProcs))
caster.ToPlayer().CastItemCombatSpell(spellDamageInfo);
}
}