Core/Creatures: Implemented CREATURE_STATIC_FLAG_5_NO_LEAVECOMBAT_STATE_RESTORE
Port From (https://github.com/TrinityCore/TrinityCore/commit/be3dc89c32e5b60df4c026d8b19505e529e199b6)
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@@ -290,7 +290,8 @@ namespace Game.AI
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return false;
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}
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me.RemoveAurasOnEvade();
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if (me.IsStateRestoredOnEvade())
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me.RemoveAurasOnEvade();
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// sometimes bosses stuck in combat?
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me.CombatStop(true);
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