Core/Maps: Use a fixed offset instead of full collision height when retrieving floor Z
Port From (https://github.com/TrinityCore/TrinityCore/commit/9bcff210f90d57689557b7b8cc20cd336b8ab035)
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@@ -56,6 +56,7 @@ namespace Framework.Constants
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public const float MaxHeight = 100000.0f;
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public const float MaxFallDistance = 250000.0f;
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public const float GroundHeightTolerance = 0.05f;
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public const float ZOffsetFindHeight = 0.5f;
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public const float DefaultCollesionHeight = 2.03128f; // Most common value in dbc
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public const uint MapMagic = 0x5350414D; //"MAPS";
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