Core/Maps: Use a fixed offset instead of full collision height when retrieving floor Z

Port From (https://github.com/TrinityCore/TrinityCore/commit/9bcff210f90d57689557b7b8cc20cd336b8ab035)
This commit is contained in:
hondacrx
2022-05-25 13:55:04 -04:00
parent 3bf139e9c7
commit dd7ffa89dc
3 changed files with 4 additions and 3 deletions
+1
View File
@@ -56,6 +56,7 @@ namespace Framework.Constants
public const float MaxHeight = 100000.0f;
public const float MaxFallDistance = 250000.0f;
public const float GroundHeightTolerance = 0.05f;
public const float ZOffsetFindHeight = 0.5f;
public const float DefaultCollesionHeight = 2.03128f; // Most common value in dbc
public const uint MapMagic = 0x5350414D; //"MAPS";