So, I came in trying to fix gameobject LoS. So I restructured some stuff.

Port From (https://github.com/TrinityCore/TrinityCore/commit/5392212799b669d91c80cf0e9539a3aaa2abbe79)
This commit is contained in:
hondacrx
2020-07-23 19:01:15 -04:00
parent 58e630448d
commit ddaaae896e
9 changed files with 64 additions and 30 deletions
+8
View File
@@ -192,4 +192,12 @@ namespace Framework.Constants
Nothing = 0x00,
M2 = 0x01
}
public enum LineOfSightChecks
{
Vmap = 0x1, // check static floor layout data
Gobject = 0x2, // check dynamic game object data
All = Vmap | Gobject
}
}
@@ -1109,6 +1109,7 @@ namespace Framework.Constants
ChatStrictLinkCheckingSeverity,
ChatWhisperLevelReq,
ChatYellLevelReq,
CheckGobjectLos,
CleanCharacterDb,
ClientCacheVersion,
Compression,