So, I came in trying to fix gameobject LoS. So I restructured some stuff.
Port From (https://github.com/TrinityCore/TrinityCore/commit/5392212799b669d91c80cf0e9539a3aaa2abbe79)
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@@ -192,4 +192,12 @@ namespace Framework.Constants
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Nothing = 0x00,
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M2 = 0x01
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}
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public enum LineOfSightChecks
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{
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Vmap = 0x1, // check static floor layout data
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Gobject = 0x2, // check dynamic game object data
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All = Vmap | Gobject
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}
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}
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