So, I came in trying to fix gameobject LoS. So I restructured some stuff.
Port From (https://github.com/TrinityCore/TrinityCore/commit/5392212799b669d91c80cf0e9539a3aaa2abbe79)
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@@ -1109,6 +1109,7 @@ namespace Framework.Constants
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ChatStrictLinkCheckingSeverity,
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ChatWhisperLevelReq,
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ChatYellLevelReq,
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CheckGobjectLos,
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CleanCharacterDb,
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ClientCacheVersion,
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Compression,
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