So, I came in trying to fix gameobject LoS. So I restructured some stuff.
Port From (https://github.com/TrinityCore/TrinityCore/commit/5392212799b669d91c80cf0e9539a3aaa2abbe79)
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@@ -410,6 +410,15 @@ vmap.EnableIndoorCheck = 1
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DetectPosCollision = 1
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#
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# CheckGameObjectLoS
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# Description: Include dynamic game objects (doors, chests etc.) in line of sight checks.
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# This increases CPU usage somewhat.
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# Default: 1 - (Enabled)
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# 0 - (Disabled, may break some boss encounters)
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CheckGameObjectLoS = 1
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#
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# TargetPosRecalculateRange
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# Description: Max distance from movement target point (+moving unit size) and targeted
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