Core/Network: Simplify worldserver port configuration: removed InstanceServerPort
Port From (https://github.com/TrinityCore/TrinityCore/commit/039acb20e4c218757d6b9fc441dc2da6820dafd1)
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@@ -24,25 +24,14 @@ namespace Game.Networking
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if (!base.StartNetwork(bindIp, port, threadCount))
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return false;
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_instanceAcceptor = new AsyncAcceptor();
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if (!_instanceAcceptor.Start(bindIp, WorldConfig.GetIntValue(WorldCfg.PortInstance)))
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{
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Log.outError(LogFilter.Network, "StartNetwork failed to start instance AsyncAcceptor");
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return false;
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}
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Acceptor.AsyncAcceptSocket(OnSocketAccept);
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_instanceAcceptor.AsyncAcceptSocket(OnSocketOpen);
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return true;
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}
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public override void StopNetwork()
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{
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_instanceAcceptor.Close();
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base.StopNetwork();
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_instanceAcceptor = null;
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}
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public override void OnSocketOpen(Socket sock)
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@@ -70,7 +59,6 @@ namespace Game.Networking
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Global.WorldSocketMgr.OnSocketOpen(sock);
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}
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AsyncAcceptor _instanceAcceptor;
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int _socketSendBufferSize;
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bool _tcpNoDelay;
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}
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