Core/Loot: Implemented automatic flagging of tracking quests from loot
Port From (https://github.com/TrinityCore/TrinityCore/commit/d913e38cbab9521c80d826417093d22b2c4a1c1a)
This commit is contained in:
+69
-11
@@ -54,6 +54,10 @@ namespace Game.Loots
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type = LootItemType.Currency;
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freeforall = true;
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break;
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case LootStoreItemType.TrackingQuest:
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type = LootItemType.TrackingQuest;
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freeforall = true;
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break;
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default:
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break;
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}
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@@ -73,6 +77,8 @@ namespace Game.Loots
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return ItemAllowedForPlayer(player, loot, itemid, needs_quest, follow_loot_rules, false, conditions);
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case LootItemType.Currency:
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return CurrencyAllowedForPlayer(player, itemid, needs_quest, conditions);
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case LootItemType.TrackingQuest:
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return TrackingQuestAllowedForPlayer(player, itemid, conditions);
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default:
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break;
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}
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@@ -89,6 +95,8 @@ namespace Game.Loots
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strictUsabilityCheck, lootStoreItem.conditions);
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case LootStoreItemType.Currency:
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return CurrencyAllowedForPlayer(player, lootStoreItem.itemid, lootStoreItem.needs_quest, lootStoreItem.conditions);
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case LootStoreItemType.TrackingQuest:
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return TrackingQuestAllowedForPlayer(player, lootStoreItem.itemid, lootStoreItem.conditions);
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default:
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break;
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}
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@@ -173,6 +181,18 @@ namespace Game.Loots
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return true;
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}
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public static bool TrackingQuestAllowedForPlayer(Player player, uint questId, ConditionsReference conditions)
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{
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// DB conditions check
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if (!conditions.Meets(player))
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return false;
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if (player.IsQuestCompletedBitSet(questId))
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return false;
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return true;
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}
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public void AddAllowedLooter(Player player)
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{
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allowedGUIDs.Add(player.GetGUID());
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@@ -781,6 +801,14 @@ namespace Game.Loots
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items.Add(generatedLoot);
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break;
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}
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case LootStoreItemType.TrackingQuest:
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{
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LootItem generatedLoot = new(item);
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generatedLoot.count = 1;
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generatedLoot.LootListId = (uint)items.Count;
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items.Add(generatedLoot);
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break;
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}
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default:
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break;
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}
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@@ -834,6 +862,11 @@ namespace Game.Loots
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case LootItemType.Currency:
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player.ModifyCurrency(lootItem.itemid, (int)lootItem.count, CurrencyGainSource.Loot);
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break;
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case LootItemType.TrackingQuest:
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Quest quest = Global.ObjectMgr.GetQuestTemplate(lootItem.itemid);
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if (quest != null)
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player.RewardQuest(quest, LootItemType.Item, 0, player, false);
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break;
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}
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if (ffaitem != null)
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ffaitem.is_looted = true;
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@@ -847,6 +880,22 @@ namespace Game.Loots
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return allLooted;
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}
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void AutoStoreTrackingQuests(Player player, List<NotNormalLootItem> ffaItems)
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{
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foreach (NotNormalLootItem ffaItem in ffaItems)
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{
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if (items[ffaItem.LootListId].type != LootItemType.TrackingQuest)
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continue;
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--unlootedCount;
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ffaItem.is_looted = true;
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Quest quest = Global.ObjectMgr.GetQuestTemplate(items[ffaItem.LootListId].itemid);
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if (quest != null)
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player.RewardQuest(quest, LootItemType.Item, 0, player, false);
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}
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}
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public void LootMoney()
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{
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gold = 0;
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@@ -965,7 +1014,13 @@ namespace Game.Loots
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}
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if (!ffaItems.Empty())
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{
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// TODO: flag immediately for loot that is supposed to be mailed if unlooted, otherwise flag when sending SMSG_LOOT_RESPONSE
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//if (_mailUnlootedItems)
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// AutoStoreTrackingQuests(player, *ffaItems);
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PlayerFFAItems[player.GetGUID()] = ffaItems;
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}
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}
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public void NotifyItemRemoved(byte lootListId, Map map)
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@@ -999,9 +1054,9 @@ namespace Game.Loots
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}
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}
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public void OnLootOpened(Map map, ObjectGuid looter)
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public void OnLootOpened(Map map, Player looter)
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{
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AddLooter(looter);
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AddLooter(looter.GetGUID());
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if (!_wasOpened)
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{
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_wasOpened = true;
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@@ -1033,19 +1088,21 @@ namespace Game.Loots
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}
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else if (_lootMethod == LootMethod.MasterLoot)
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{
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if (looter == _lootMaster)
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if (looter.GetGUID() == _lootMaster)
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{
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Player lootMaster = Global.ObjAccessor.GetPlayer(map, looter);
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if (lootMaster != null)
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{
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MasterLootCandidateList masterLootCandidateList = new();
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masterLootCandidateList.LootObj = GetGUID();
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masterLootCandidateList.Players = _allowedLooters;
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lootMaster.SendPacket(masterLootCandidateList);
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}
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MasterLootCandidateList masterLootCandidateList = new();
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masterLootCandidateList.LootObj = GetGUID();
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masterLootCandidateList.Players = _allowedLooters;
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looter.SendPacket(masterLootCandidateList);
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}
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}
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}
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// Flag tracking quests as completed after all items were scanned for this player (some might depend on this quest not being completed)
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//if (!_mailUnlootedItems)
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var ffaItems = PlayerFFAItems.LookupByKey(looter.GetGUID());
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if (ffaItems != null)
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AutoStoreTrackingQuests(looter, ffaItems);
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}
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public bool HasAllowedLooter(ObjectGuid looter)
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@@ -1163,6 +1220,7 @@ namespace Game.Loots
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LootItemData lootItem = new();
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lootItem.LootListID = (byte)item.LootListId;
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lootItem.UIType = uiType.Value;
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lootItem.Type = (byte)item.type;
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lootItem.Quantity = item.count;
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lootItem.Loot = new(item);
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packet.Items.Add(lootItem);
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@@ -532,6 +532,8 @@ namespace Game.Loots
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return RandomHelper.randChance(chance * qualityModifier);
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}
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case LootStoreItemType.TrackingQuest:
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return RandomHelper.randChance(chance);
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default:
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break;
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}
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@@ -611,6 +613,40 @@ namespace Game.Loots
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}
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break;
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}
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case LootStoreItemType.TrackingQuest:
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{
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Quest quest = Global.ObjectMgr.GetQuestTemplate(itemid);
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if (quest == null)
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{
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Log.outError(LogFilter.Sql, $"Table '{store.GetName()}' Entry {entry} ItemType {type} Item {itemid}: quest does not exist - skipped");
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return false;
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}
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if (!quest.HasFlag(QuestFlags.TrackingEvent))
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{
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Log.outError(LogFilter.Sql, $"Table '{store.GetName()}' Entry {entry} ItemType {type} Item {itemid}: quest is not a tracking flag - skipped");
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return false;
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}
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if (chance == 0 && groupid == 0) // Zero chance is allowed for grouped entries only
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{
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Log.outError(LogFilter.Sql, $"Table '{store.GetName()}' Entry {entry} ItemType {type} Item {itemid}: equal-chanced grouped entry, but group not defined - skipped");
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return false;
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}
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if (chance != 0 && chance < 0.0001f) // loot with low chance
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{
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Log.outError(LogFilter.Sql, $"Table '{store.GetName()}' Entry {entry} ItemType {type} Item {itemid}: low chance ({chance}) - skipped");
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return false;
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}
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if (mincount != 1 || maxcount != 0) // wrong count
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{
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Log.outError(LogFilter.Sql, $"Table '{store.GetName()}' Entry {entry} ItemType {type} Item {itemid}: tracking quest has count other than 1 (MinCount {maxcount} MaxCount {mincount}) - skipped");
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return false;
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}
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break;
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}
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default:
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Log.outError(LogFilter.Sql, $"Table '{store.GetName()}' Entry {entry} Item {itemid}: invalid ItemType {type}, skipped");
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return false;
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@@ -804,6 +840,7 @@ namespace Game.Loots
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{
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case LootStoreItemType.Item:
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case LootStoreItemType.Currency:
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case LootStoreItemType.TrackingQuest:
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// Plain entries (not a reference, not grouped)
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// Chance is already checked, just add
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if (personalLooter == null || LootItem.AllowedForPlayer(personalLooter, item, true))
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@@ -899,6 +936,7 @@ namespace Game.Loots
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break;
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}
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case LootStoreItemType.Currency:
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case LootStoreItemType.TrackingQuest:
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{
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// Plain entries (not a reference, not grouped)
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// Chance is already checked, just add
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@@ -949,6 +987,8 @@ namespace Game.Loots
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switch (lootStoreItem.type)
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{
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case LootStoreItemType.Item:
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case LootStoreItemType.Currency:
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case LootStoreItemType.TrackingQuest:
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if (LootItem.AllowedForPlayer(player, lootStoreItem, strictUsabilityCheck))
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return true; // active quest drop found
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break;
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@@ -989,6 +1029,10 @@ namespace Game.Loots
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if (li.type != LootItemType.Currency)
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continue;
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break;
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case LootStoreItemType.TrackingQuest:
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if (li.type != LootItemType.TrackingQuest)
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continue;
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break;
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default:
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break;
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}
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