Core/SAI: Implemented new action SMART_ACTION_TRIGGER_GAME_EVENT
Port From (https://github.com/TrinityCore/TrinityCore/commit/9d0187dd5669d73bcb94ffe76b4fc3975a5455cc)
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@@ -2467,6 +2467,19 @@ namespace Game.AI
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_timedActionList.RemoveAll(script => { return script.EventId > e.EventId; });
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break;
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}
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case SmartActions.TriggerGameEvent:
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{
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WorldObject sourceObject = GetBaseObjectOrUnit(unit);
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foreach (WorldObject target in targets)
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{
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if (e.Action.triggerGameEvent.useSaiTargetAsGameEventSource != 0)
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GameEvents.Trigger(e.Action.triggerGameEvent.eventId, sourceObject, target);
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else
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GameEvents.Trigger(e.Action.triggerGameEvent.eventId, target, sourceObject);
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}
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break;
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}
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default:
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Log.outError(LogFilter.Sql, "SmartScript.ProcessAction: Entry {0} SourceType {1}, Event {2}, Unhandled Action type {3}", e.EntryOrGuid, e.GetScriptType(), e.EventId, e.GetActionType());
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break;
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