Fixed rppm proc chance calculation
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@@ -1799,9 +1799,11 @@ namespace Game.Spells
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}
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}
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bool success = RandomHelper.randChance(CalcProcChance(procEntry, eventInfo));
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SetLastProcAttemptTime(now);
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if (RandomHelper.randChance(CalcProcChance(procEntry, eventInfo)))
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if (success)
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return procEffectMask;
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return 0;
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