Core/Battlegrounds: Replaced overriding m_team with more fine grained approach

Port From (https://github.com/TrinityCore/TrinityCore/commit/55587694053583b4cb85be38a47563a9fdf77271)
This commit is contained in:
hondacrx
2022-05-31 13:45:46 -04:00
parent 014c4b9c54
commit dfee7691f7
22 changed files with 109 additions and 100 deletions
@@ -1411,7 +1411,7 @@ namespace Game.Entities
{
Battleground bg = target.GetBattleground();
if (bg)
return bg.CanActivateGO((int)GetEntry(), (uint)target.GetTeam());
return bg.CanActivateGO((int)GetEntry(), (uint)bg.GetPlayerTeam(target.GetGUID()));
return true;
}
break;