Core/Battlegrounds: Replaced overriding m_team with more fine grained approach
Port From (https://github.com/TrinityCore/TrinityCore/commit/55587694053583b4cb85be38a47563a9fdf77271)
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@@ -1411,7 +1411,7 @@ namespace Game.Entities
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{
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Battleground bg = target.GetBattleground();
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if (bg)
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return bg.CanActivateGO((int)GetEntry(), (uint)target.GetTeam());
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return bg.CanActivateGO((int)GetEntry(), (uint)bg.GetPlayerTeam(target.GetGUID()));
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return true;
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}
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break;
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