Core/Battlegrounds: Replaced overriding m_team with more fine grained approach

Port From (https://github.com/TrinityCore/TrinityCore/commit/55587694053583b4cb85be38a47563a9fdf77271)
This commit is contained in:
hondacrx
2022-05-31 13:45:46 -04:00
parent 014c4b9c54
commit dfee7691f7
22 changed files with 109 additions and 100 deletions
+1 -1
View File
@@ -1213,7 +1213,7 @@ namespace Game.Entities
Player objPlayer = obj.ToPlayer();
if (objPlayer != null)
{
if (thisPlayer.GetTeam() != objPlayer.GetTeam() || !thisPlayer.IsGroupVisibleFor(objPlayer))
if (!thisPlayer.IsGroupVisibleFor(objPlayer))
return false;
}
else