Core/Battlegrounds: Replaced overriding m_team with more fine grained approach
Port From (https://github.com/TrinityCore/TrinityCore/commit/55587694053583b4cb85be38a47563a9fdf77271)
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@@ -1213,7 +1213,7 @@ namespace Game.Entities
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Player objPlayer = obj.ToPlayer();
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if (objPlayer != null)
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{
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if (thisPlayer.GetTeam() != objPlayer.GetTeam() || !thisPlayer.IsGroupVisibleFor(objPlayer))
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if (!thisPlayer.IsGroupVisibleFor(objPlayer))
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return false;
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}
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else
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