Core/Battlegrounds: Replaced overriding m_team with more fine grained approach

Port From (https://github.com/TrinityCore/TrinityCore/commit/55587694053583b4cb85be38a47563a9fdf77271)
This commit is contained in:
hondacrx
2022-05-31 13:45:46 -04:00
parent 014c4b9c54
commit dfee7691f7
22 changed files with 109 additions and 100 deletions
+1 -1
View File
@@ -6158,7 +6158,7 @@ namespace Game.Entities
Battleground bg = GetBattleground();
if (bg)
{
if (!bg.CanActivateGO((int)go.GetEntry(), (uint)GetTeam()))
if (!bg.CanActivateGO((int)go.GetEntry(), (uint)bg.GetPlayerTeam(GetGUID())))
{
SendLootRelease(guid);
return;