Core/Battlegrounds: Replaced overriding m_team with more fine grained approach
Port From (https://github.com/TrinityCore/TrinityCore/commit/55587694053583b4cb85be38a47563a9fdf77271)
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@@ -2678,7 +2678,7 @@ namespace Game.Spells
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{
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Battleground bg = player.GetBattleground();
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if (bg)
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bg.SetDroppedFlagGUID(go.GetGUID(), (player.GetTeam() == Team.Alliance ? TeamId.Horde : TeamId.Alliance));
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bg.SetDroppedFlagGUID(go.GetGUID(), bg.GetPlayerTeam(player.GetGUID()) == Team.Alliance ? TeamId.Horde : TeamId.Alliance);
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}
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}
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