Core/Battlegrounds: Replaced overriding m_team with more fine grained approach

Port From (https://github.com/TrinityCore/TrinityCore/commit/55587694053583b4cb85be38a47563a9fdf77271)
This commit is contained in:
hondacrx
2022-05-31 13:45:46 -04:00
parent 014c4b9c54
commit dfee7691f7
22 changed files with 109 additions and 100 deletions
+1 -1
View File
@@ -2589,7 +2589,7 @@ namespace Scripts.Spells.Generic
{
Player caster = GetCaster().ToPlayer();
switch (caster.GetTeam())
switch (caster.GetEffectiveTeam())
{
case Team.Alliance:
caster.CastSpell(caster, SpellIds.PvpTrinketAlliance, new CastSpellExtraArgs(TriggerCastFlags.FullMask));
+1 -1
View File
@@ -73,7 +73,7 @@ namespace Scripts.World.Achievements
{
Battleground bg = source.GetBattleground();
if (bg)
return bg.IsAllNodesControlledByTeam(source.GetTeam());
return bg.IsAllNodesControlledByTeam(bg.GetPlayerTeam(source.GetGUID()));
return false;
}