Core/Battlegrounds: Replaced overriding m_team with more fine grained approach
Port From (https://github.com/TrinityCore/TrinityCore/commit/55587694053583b4cb85be38a47563a9fdf77271)
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@@ -2589,7 +2589,7 @@ namespace Scripts.Spells.Generic
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{
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Player caster = GetCaster().ToPlayer();
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switch (caster.GetTeam())
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switch (caster.GetEffectiveTeam())
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{
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case Team.Alliance:
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caster.CastSpell(caster, SpellIds.PvpTrinketAlliance, new CastSpellExtraArgs(TriggerCastFlags.FullMask));
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@@ -73,7 +73,7 @@ namespace Scripts.World.Achievements
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{
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Battleground bg = source.GetBattleground();
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if (bg)
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return bg.IsAllNodesControlledByTeam(source.GetTeam());
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return bg.IsAllNodesControlledByTeam(bg.GetPlayerTeam(source.GetGUID()));
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return false;
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}
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