Core/Spells: Include more than first 2 spell effects when determining if a spell is negative
Port From (https://github.com/TrinityCore/TrinityCore/commit/176c75e8dbad95bfdcd88034f75e1452997ddb07)
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@@ -1865,9 +1865,9 @@ namespace Framework.Constants
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DirectDamage = 0x100,
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Charge = 0x200,
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PickPocket = 0x400,
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NegativeEff0 = 0x1000,
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NegativeEff1 = 0x2000,
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NegativeEff2 = 0x4000,
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DeprecatedNegativeEff0 = 0x1000, // DO NOT REUSE
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DeprecatedNegativeEff1 = 0x2000, // DO NOT REUSE
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DeprecatedNegativeEff2 = 0x4000, // DO NOT REUSE
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IgnoreArmor = 0x8000,
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ReqTargetFacingCaster = 0x10000,
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ReqCasterBehindTarget = 0x20000,
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@@ -1876,9 +1876,7 @@ namespace Framework.Constants
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BinarySpell = 0x00100000,
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SchoolmaskNormalWithMagic = 0x00200000,
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LiquidAura = 0x00400000,
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IsTalent = 0x00800000,
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Negative = NegativeEff0 | NegativeEff1 | NegativeEff2
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IsTalent = 0x00800000
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}
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#endregion
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