From e190702d4119d3601d5b900ac70d6d3ae731022e Mon Sep 17 00:00:00 2001 From: hondacrx Date: Thu, 2 Jun 2022 20:22:20 -0400 Subject: [PATCH] Core/PacketIO: Don't skip sending BroadcastSummon packets to summoned player Port From (https://github.com/TrinityCore/TrinityCore/commit/11cf79b4e5e5ab96ff6aae436b0e082cefdf3f51) --- Source/Game/Entities/Player/Player.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Game/Entities/Player/Player.cs b/Source/Game/Entities/Player/Player.cs index a4b1ed8c2..d7e376702 100644 --- a/Source/Game/Entities/Player/Player.cs +++ b/Source/Game/Entities/Player/Player.cs @@ -2088,7 +2088,7 @@ namespace Game.Entities { BroadcastSummonCast summonCast = new(); summonCast.Target = GetGUID(); - group.BroadcastPacket(summonCast, false, -1, GetGUID()); + group.BroadcastPacket(summonCast, false); } } @@ -2131,7 +2131,7 @@ namespace Game.Entities BroadcastSummonResponse summonResponse = new(); summonResponse.Target = GetGUID(); summonResponse.Accepted = accepted; - group.BroadcastPacket(summonResponse, false, -1, GetGUID()); + group.BroadcastPacket(summonResponse, false); } }