Core/Auras: Implemented ProcFlags2
Port From (https://github.com/TrinityCore/TrinityCore/commit/7ff411013c9f6394161dbfdc07b3f3827b1de17f)
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@@ -797,8 +797,20 @@ namespace Game.Entities
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}
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if (!victim.IsCritter())
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{
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ProcSkillsAndAuras(attacker, victim, new ProcFlagsInit(ProcFlags.Kill), new ProcFlagsInit(ProcFlags.Killed), ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.None, ProcFlagsHit.None, null, null, null);
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if (player != null && player.GetGroup() != null)
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{
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for (GroupReference itr = player.GetGroup().GetFirstMember(); itr != null; itr = itr.Next())
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{
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Player member = itr.GetSource();
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if (member != null)
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if (member.IsAtGroupRewardDistance(victim))
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Unit.ProcSkillsAndAuras(member, victim, new ProcFlagsInit(ProcFlags.None, ProcFlags2.TargetDies), new ProcFlagsInit(ProcFlags.None), ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.None, ProcFlagsHit.None, null, null, null);
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}
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}
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}
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// Proc auras on death - must be before aura/combat remove
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ProcSkillsAndAuras(victim, victim, new ProcFlagsInit(ProcFlags.None), new ProcFlagsInit(ProcFlags.Death), ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.None, ProcFlagsHit.None, null, null, null);
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