Core/Auras: Implemented ProcFlags2
Port From (https://github.com/TrinityCore/TrinityCore/commit/7ff411013c9f6394161dbfdc07b3f3827b1de17f)
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@@ -2891,6 +2891,8 @@ namespace Game.Spells
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procAttacker = new ProcFlagsInit(IsPositive() ? ProcFlags.DoneSpellNoneDmgClassPos : ProcFlags.DoneSpellNoneDmgClassNeg);
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}
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procAttacker.Or(ProcFlags2.CastSuccessful);
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ProcFlagsHit hitMask = m_hitMask;
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if (!hitMask.HasAnyFlag(ProcFlagsHit.Critical))
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hitMask |= ProcFlagsHit.Normal;
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