Core/GameObject: Implement ControlZone gameobject type
Port From (https://github.com/TrinityCore/TrinityCore/commit/f96f041c3edadfb5f1f09705fe699c2d7a9ed423)
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@@ -142,7 +142,7 @@ namespace Game.Arenas
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break;
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case DalaranSewersEvents.PipeKnockback:
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{
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for (int i = DalaranSewersCreatureTypes.PipeKnockback1; i <= DalaranSewersCreatureTypes.PipeKnockback2; ++i)
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for (uint i = DalaranSewersCreatureTypes.PipeKnockback1; i <= DalaranSewersCreatureTypes.PipeKnockback2; ++i)
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{
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Creature waterSpout = GetBGCreature(i);
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if (waterSpout != null)
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