Core/GameObject: Implement ControlZone gameobject type
Port From (https://github.com/TrinityCore/TrinityCore/commit/f96f041c3edadfb5f1f09705fe699c2d7a9ed423)
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@@ -42,7 +42,7 @@ namespace Game.BattleGrounds
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{
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// remove objects and creatures
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// (this is done automatically in mapmanager update, when the instance is reset after the reset time)
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for (var i = 0; i < BgCreatures.Length; ++i)
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for (uint i = 0; i < BgCreatures.Length; ++i)
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DelCreature(i);
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for (var i = 0; i < BgObjects.Length; ++i)
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@@ -1348,7 +1348,7 @@ namespace Game.BattleGrounds
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return obj;
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}
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public Creature GetBGCreature(int type)
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public Creature GetBGCreature(uint type)
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{
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if (BgCreatures[type].IsEmpty())
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return null;
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@@ -1398,7 +1398,7 @@ namespace Game.BattleGrounds
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}
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}
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public virtual Creature AddCreature(uint entry, int type, float x, float y, float z, float o, int teamIndex = TeamId.Neutral, uint respawntime = 0, Transport transport = null)
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public virtual Creature AddCreature(uint entry, uint type, float x, float y, float z, float o, int teamIndex = TeamId.Neutral, uint respawntime = 0, Transport transport = null)
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{
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Map map = FindBgMap();
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if (map == null)
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@@ -1445,12 +1445,12 @@ namespace Game.BattleGrounds
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return creature;
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}
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public Creature AddCreature(uint entry, int type, Position pos, int teamIndex = TeamId.Neutral, uint respawntime = 0, Transport transport = null)
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public Creature AddCreature(uint entry, uint type, Position pos, int teamIndex = TeamId.Neutral, uint respawntime = 0, Transport transport = null)
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{
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return AddCreature(entry, type, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teamIndex, respawntime, transport);
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}
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public bool DelCreature(int type)
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public bool DelCreature(uint type)
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{
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if (BgCreatures[type].IsEmpty())
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return true;
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@@ -1502,7 +1502,7 @@ namespace Game.BattleGrounds
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return false;
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}
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public bool AddSpiritGuide(int type, float x, float y, float z, float o, int teamIndex)
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public bool AddSpiritGuide(uint type, float x, float y, float z, float o, int teamIndex)
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{
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uint entry = (uint)(teamIndex == TeamId.Alliance ? BattlegroundCreatures.A_SpiritGuide : BattlegroundCreatures.H_SpiritGuide);
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@@ -1514,7 +1514,7 @@ namespace Game.BattleGrounds
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return false;
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}
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public bool AddSpiritGuide(int type, Position pos, int teamIndex = TeamId.Neutral)
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public bool AddSpiritGuide(uint type, Position pos, int teamIndex = TeamId.Neutral)
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{
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return AddSpiritGuide(type, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teamIndex);
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}
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