Core/GameObject: Implement ControlZone gameobject type
Port From (https://github.com/TrinityCore/TrinityCore/commit/f96f041c3edadfb5f1f09705fe699c2d7a9ed423)
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@@ -353,9 +353,9 @@ namespace Game.BattleGrounds.Zones
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if (capturedNodes >= 4)
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CastSpellOnTeam(BattlegroundConst.AbQuestReward4Bases, team);
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Creature trigger = !BgCreatures[node + 7].IsEmpty() ? GetBGCreature(node + 7) : null; // 0-6 spirit guides
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Creature trigger = !BgCreatures[node + 7].IsEmpty() ? GetBGCreature(node + 7u) : null; // 0-6 spirit guides
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if (trigger == null)
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trigger = AddCreature(SharedConst.WorldTrigger, node + 7, NodePositions[node], GetTeamIndexByTeamId(team));
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trigger = AddCreature(SharedConst.WorldTrigger, node + 7u, NodePositions[node], GetTeamIndexByTeamId(team));
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//add bonus honor aura trigger creature when node is accupied
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//cast bonus aura (+50% honor in 25yards)
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@@ -374,7 +374,7 @@ namespace Game.BattleGrounds.Zones
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return;
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//remove bonus honor aura trigger creature when node is lost
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DelCreature(node + 7);//null checks are in DelCreature! 0-6 spirit guides
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DelCreature(node + 7u);//null checks are in DelCreature! 0-6 spirit guides
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DelCreature(node);
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