Core/GameObject: Implement ControlZone gameobject type
Port From (https://github.com/TrinityCore/TrinityCore/commit/f96f041c3edadfb5f1f09705fe699c2d7a9ed423)
This commit is contained in:
@@ -142,7 +142,7 @@ namespace Game.Arenas
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break;
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case DalaranSewersEvents.PipeKnockback:
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{
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for (int i = DalaranSewersCreatureTypes.PipeKnockback1; i <= DalaranSewersCreatureTypes.PipeKnockback2; ++i)
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for (uint i = DalaranSewersCreatureTypes.PipeKnockback1; i <= DalaranSewersCreatureTypes.PipeKnockback2; ++i)
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{
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Creature waterSpout = GetBGCreature(i);
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if (waterSpout != null)
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@@ -90,9 +90,6 @@ namespace Game.BattleFields
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}
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}
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foreach (var capturePoint in m_capturePoints.Values)
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capturePoint.HandlePlayerLeave(player);
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m_InvitedPlayers[player.GetTeamId()].Remove(player.GetGUID());
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m_PlayersWillBeKick[player.GetTeamId()].Remove(player.GetGUID());
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m_players[player.GetTeamId()].Remove(player.GetGUID());
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@@ -121,7 +118,6 @@ namespace Game.BattleFields
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OnStartGrouping();
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}
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bool objective_changed = false;
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if (IsWarTime())
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{
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if (m_uiKickAfkPlayersTimer <= diff)
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@@ -155,13 +151,9 @@ namespace Game.BattleFields
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}
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else
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m_uiKickDontAcceptTimer -= diff;
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foreach (var pair in m_capturePoints)
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if (pair.Value.Update(diff))
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objective_changed = true;
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}
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return objective_changed;
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return false;
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}
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void InvitePlayersInZoneToQueue()
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@@ -268,6 +260,42 @@ namespace Game.BattleFields
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Log.outError(LogFilter.Battlefield, "Battlefield.InitStalker: could not spawn Stalker (Creature entry {0}), zone messeges will be un-available", entry);
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}
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public override void ProcessEvent(WorldObject target, uint eventId, WorldObject invoker)
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{
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base.ProcessEvent(target, eventId, invoker);
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if (invoker != null)
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{
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GameObject gameobject = invoker.ToGameObject();
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if (gameobject != null)
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{
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if (gameobject.GetGoType() == GameObjectTypes.ControlZone)
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{
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if (!ControlZoneHandlers.TryGetValue(gameobject.GetEntry(), out BattleFieldControlZoneHandler handler))
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return;
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var controlzone = gameobject.GetGoInfo().ControlZone;
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if (eventId == controlzone.CaptureEventAlliance)
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handler.HandleCaptureEventAlliance(gameobject);
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else if (eventId == controlzone.CaptureEventHorde)
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handler.HandleCaptureEventHorde(gameobject);
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else if (eventId == controlzone.ContestedEventAlliance)
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handler.HandleContestedEventAlliance(gameobject);
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else if (eventId == controlzone.ContestedEventHorde)
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handler.HandleContestedEventHorde(gameobject);
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else if (eventId == controlzone.NeutralEventAlliance)
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handler.HandleNeutralEventAlliance(gameobject);
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else if (eventId == controlzone.NeutralEventHorde)
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handler.HandleNeutralEventHorde(gameobject);
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else if (eventId == controlzone.ProgressEventAlliance)
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handler.HandleProgressEventAlliance(gameobject);
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else if (eventId == controlzone.ProgressEventHorde)
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handler.HandleProgressEventHorde(gameobject);
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}
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}
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}
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}
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void KickAfkPlayers()
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{
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for (byte team = 0; team < 2; ++team)
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@@ -439,19 +467,6 @@ namespace Game.BattleFields
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Global.CreatureTextMgr.SendChat(stalker, (byte)id, target);
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}
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public void AddCapturePoint(BfCapturePoint cp)
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{
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if (m_capturePoints.ContainsKey(cp.GetCapturePointEntry()))
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Log.outError(LogFilter.Battlefield, "Battlefield.AddCapturePoint: CapturePoint {0} already exists!", cp.GetCapturePointEntry());
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m_capturePoints[cp.GetCapturePointEntry()] = cp;
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}
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BfCapturePoint GetCapturePoint(uint entry)
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{
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return m_capturePoints.LookupByKey(entry);
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}
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public void RegisterZone(uint zoneId)
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{
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Global.BattleFieldMgr.AddZone(zoneId, this);
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@@ -730,7 +745,7 @@ namespace Game.BattleFields
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protected uint m_DefenderTeam;
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// Map of the objectives belonging to this OutdoorPvP
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Dictionary<uint, BfCapturePoint> m_capturePoints = new();
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Dictionary<uint /*control zone entry*/, BattleFieldControlZoneHandler> ControlZoneHandlers = new();
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// Players info maps
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protected List<ObjectGuid>[] m_players = new List<ObjectGuid>[2]; // Players in zone
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@@ -844,328 +859,18 @@ namespace Game.BattleFields
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protected BattleField m_Bf;
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}
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public class BfCapturePoint
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class BattleFieldControlZoneHandler : ControlZoneHandler
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{
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public BfCapturePoint(BattleField battlefield)
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{
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m_Bf = battlefield;
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m_capturePointGUID = ObjectGuid.Empty;
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m_team = TeamId.Neutral;
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m_value = 0;
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m_minValue = 0.0f;
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m_maxValue = 0.0f;
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m_State = BattleFieldObjectiveStates.Neutral;
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m_OldState = BattleFieldObjectiveStates.Neutral;
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m_capturePointEntry = 0;
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m_neutralValuePct = 0;
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m_maxSpeed = 0;
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BattleField _battlefield;
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m_activePlayers[0] = new HashSet<ObjectGuid>();
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m_activePlayers[1] = new HashSet<ObjectGuid>();
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public BattleFieldControlZoneHandler(BattleField battlefield)
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{
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_battlefield = battlefield;
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}
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public virtual bool HandlePlayerEnter(Player player)
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public BattleField GetBattlefield()
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{
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if (!m_capturePointGUID.IsEmpty())
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{
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GameObject capturePoint = m_Bf.GetGameObject(m_capturePointGUID);
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if (capturePoint != null)
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{
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player.SendUpdateWorldState(capturePoint.GetGoInfo().ControlZone.worldState1, 1);
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player.SendUpdateWorldState(capturePoint.GetGoInfo().ControlZone.worldstate2, (uint)(Math.Ceiling((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f)));
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player.SendUpdateWorldState(capturePoint.GetGoInfo().ControlZone.worldstate3, m_neutralValuePct);
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return _battlefield;
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}
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}
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return m_activePlayers[player.GetTeamId()].Add(player.GetGUID());
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}
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public virtual void HandlePlayerLeave(Player player)
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{
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if (!m_capturePointGUID.IsEmpty())
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{
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GameObject capturePoint = m_Bf.GetGameObject(m_capturePointGUID);
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if (capturePoint != null)
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player.SendUpdateWorldState(capturePoint.GetGoInfo().ControlZone.worldState1, 0);
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}
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m_activePlayers[player.GetTeamId()].Remove(player.GetGUID());
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}
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public virtual void SendChangePhase()
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{
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if (m_capturePointGUID.IsEmpty())
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return;
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GameObject capturePoint = m_Bf.GetGameObject(m_capturePointGUID);
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if (capturePoint != null)
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{
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// send this too, sometimes the slider disappears, dunno why :(
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SendUpdateWorldState(capturePoint.GetGoInfo().ControlZone.worldState1, 1);
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// send these updates to only the ones in this objective
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SendUpdateWorldState(capturePoint.GetGoInfo().ControlZone.worldstate2, (uint)Math.Ceiling((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f));
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// send this too, sometimes it resets :S
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SendUpdateWorldState(capturePoint.GetGoInfo().ControlZone.worldstate3, m_neutralValuePct);
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}
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}
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public bool SetCapturePointData(GameObject capturePoint)
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{
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Cypher.Assert(capturePoint != null);
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Log.outError(LogFilter.Battlefield, "Creating capture point {0}", capturePoint.GetEntry());
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m_capturePointGUID = capturePoint.GetGUID();
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m_capturePointEntry = capturePoint.GetEntry();
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// check info existence
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GameObjectTemplate goinfo = capturePoint.GetGoInfo();
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if (goinfo.type != GameObjectTypes.ControlZone)
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{
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Log.outError(LogFilter.Server, "OutdoorPvP: GO {0} is not capture point!", capturePoint.GetEntry());
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return false;
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}
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// get the needed values from goinfo
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m_maxValue = goinfo.ControlZone.maxTime;
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m_maxSpeed = m_maxValue / (goinfo.ControlZone.minTime != 0 ? goinfo.ControlZone.minTime : 60);
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m_neutralValuePct = goinfo.ControlZone.neutralPercent;
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m_minValue = m_maxValue * goinfo.ControlZone.neutralPercent / 100;
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if (m_team == TeamId.Alliance)
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{
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m_value = m_maxValue;
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m_State = BattleFieldObjectiveStates.Alliance;
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}
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else
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{
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m_value = -m_maxValue;
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m_State = BattleFieldObjectiveStates.Horde;
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}
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return true;
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}
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GameObject GetCapturePointGo()
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{
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return m_Bf.GetGameObject(m_capturePointGUID);
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}
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bool DelCapturePoint()
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{
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if (!m_capturePointGUID.IsEmpty())
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{
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GameObject capturePoint = m_Bf.GetGameObject(m_capturePointGUID);
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if (capturePoint != null)
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{
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capturePoint.SetRespawnTime(0); // not save respawn time
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capturePoint.Delete();
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capturePoint.Dispose();
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}
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m_capturePointGUID.Clear();
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}
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return true;
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}
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public virtual bool Update(uint diff)
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{
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if (m_capturePointGUID.IsEmpty())
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return false;
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GameObject capturePoint = m_Bf.GetGameObject(m_capturePointGUID);
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if (capturePoint != null)
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{
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float radius = capturePoint.GetGoInfo().ControlZone.radius;
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for (byte team = 0; team < SharedConst.PvpTeamsCount; ++team)
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{
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foreach (var guid in m_activePlayers[team])
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{
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Player player = Global.ObjAccessor.FindPlayer(guid);
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if (player != null)
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{
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if (!capturePoint.IsWithinDistInMap(player, radius) || !player.IsOutdoorPvPActive())
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HandlePlayerLeave(player);
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}
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}
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}
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List<Unit> players = new();
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var checker = new AnyPlayerInObjectRangeCheck(capturePoint, radius);
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var searcher = new PlayerListSearcher(capturePoint, players, checker);
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Cell.VisitWorldObjects(capturePoint, searcher, radius);
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foreach (Player player in players)
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{
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if (player.IsOutdoorPvPActive())
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{
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if (m_activePlayers[player.GetTeamId()].Add(player.GetGUID()))
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HandlePlayerEnter(player);
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}
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}
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}
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// get the difference of numbers
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float fact_diff = ((float)m_activePlayers[TeamId.Alliance].Count - m_activePlayers[TeamId.Horde].Count) * diff / 1000;
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if (MathFunctions.fuzzyEq(fact_diff, 0.0f))
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return false;
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Team Challenger;
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float maxDiff = m_maxSpeed * diff;
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if (fact_diff < 0)
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{
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// horde is in majority, but it's already horde-controlled . no change
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if (m_State == BattleFieldObjectiveStates.Horde && m_value <= -m_maxValue)
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return false;
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if (fact_diff < -maxDiff)
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fact_diff = -maxDiff;
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Challenger = Team.Horde;
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}
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else
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{
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// ally is in majority, but it's already ally-controlled . no change
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if (m_State == BattleFieldObjectiveStates.Alliance && m_value >= m_maxValue)
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return false;
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if (fact_diff > maxDiff)
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fact_diff = maxDiff;
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Challenger = Team.Alliance;
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}
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float oldValue = m_value;
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uint oldTeam = m_team;
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m_OldState = m_State;
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m_value += fact_diff;
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if (m_value < -m_minValue) // red
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{
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if (m_value < -m_maxValue)
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m_value = -m_maxValue;
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m_State = BattleFieldObjectiveStates.Horde;
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m_team = TeamId.Horde;
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}
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else if (m_value > m_minValue) // blue
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{
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if (m_value > m_maxValue)
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m_value = m_maxValue;
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m_State = BattleFieldObjectiveStates.Alliance;
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m_team = TeamId.Alliance;
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}
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else if (oldValue * m_value <= 0) // grey, go through mid point
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{
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// if challenger is ally, then n.a challenge
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if (Challenger == Team.Alliance)
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m_State = BattleFieldObjectiveStates.NeutralAllianceChallenge;
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// if challenger is horde, then n.h challenge
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else if (Challenger == Team.Horde)
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m_State = BattleFieldObjectiveStates.NeutralHordeChallenge;
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m_team = TeamId.Neutral;
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}
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else // grey, did not go through mid point
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{
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// old phase and current are on the same side, so one team challenges the other
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if (Challenger == Team.Alliance && (m_OldState == BattleFieldObjectiveStates.Horde || m_OldState == BattleFieldObjectiveStates.NeutralHordeChallenge))
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m_State = BattleFieldObjectiveStates.HordeAllianceChallenge;
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else if (Challenger == Team.Horde && (m_OldState == BattleFieldObjectiveStates.Alliance || m_OldState == BattleFieldObjectiveStates.NeutralAllianceChallenge))
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m_State = BattleFieldObjectiveStates.AllianceHordeChallenge;
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m_team = TeamId.Neutral;
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}
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if (MathFunctions.fuzzyNe(m_value, oldValue))
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SendChangePhase();
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if (m_OldState != m_State)
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{
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if (oldTeam != m_team)
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ChangeTeam(oldTeam);
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return true;
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}
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return false;
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}
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void SendUpdateWorldState(uint field, uint value)
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{
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for (byte team = 0; team < SharedConst.PvpTeamsCount; ++team)
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{
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foreach (var guid in m_activePlayers[team]) // send to all players present in the area
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{
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Player player = Global.ObjAccessor.FindPlayer(guid);
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if (player != null)
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player.SendUpdateWorldState(field, value);
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}
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}
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}
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void SendObjectiveComplete(uint id, ObjectGuid guid)
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{
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uint team;
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switch (m_State)
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{
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case BattleFieldObjectiveStates.Alliance:
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team = TeamId.Alliance;
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break;
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case BattleFieldObjectiveStates.Horde:
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team = TeamId.Horde;
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break;
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default:
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return;
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}
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// send to all players present in the area
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foreach (var _guid in m_activePlayers[team])
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{
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Player player = Global.ObjAccessor.FindPlayer(_guid);
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if (player != null)
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player.KilledMonsterCredit(id, guid);
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}
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}
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bool IsInsideObjective(Player player)
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{
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return m_activePlayers[player.GetTeamId()].Contains(player.GetGUID());
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}
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public virtual void ChangeTeam(uint oldTeam) { }
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public uint GetCapturePointEntry() { return m_capturePointEntry; }
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uint GetTeamId() { return m_team; }
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// active Players in the area of the objective, 0 - alliance, 1 - horde
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HashSet<ObjectGuid>[] m_activePlayers = new HashSet<ObjectGuid>[SharedConst.PvpTeamsCount];
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// Total shift needed to capture the objective
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float m_maxValue;
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float m_minValue;
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// Maximum speed of capture
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float m_maxSpeed;
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// The status of the objective
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float m_value;
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protected uint m_team;
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// Objective states
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BattleFieldObjectiveStates m_OldState;
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BattleFieldObjectiveStates m_State;
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// Neutral value on capture bar
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uint m_neutralValuePct;
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// Battlefield this objective belongs to
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protected BattleField m_Bf;
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// Capture point entry
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uint m_capturePointEntry;
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// Gameobject related to that capture point
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ObjectGuid m_capturePointGUID;
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}
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}
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@@ -42,7 +42,7 @@ namespace Game.BattleGrounds
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{
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// remove objects and creatures
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// (this is done automatically in mapmanager update, when the instance is reset after the reset time)
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for (var i = 0; i < BgCreatures.Length; ++i)
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for (uint i = 0; i < BgCreatures.Length; ++i)
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DelCreature(i);
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for (var i = 0; i < BgObjects.Length; ++i)
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@@ -1348,7 +1348,7 @@ namespace Game.BattleGrounds
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return obj;
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}
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public Creature GetBGCreature(int type)
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public Creature GetBGCreature(uint type)
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{
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if (BgCreatures[type].IsEmpty())
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return null;
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@@ -1398,7 +1398,7 @@ namespace Game.BattleGrounds
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}
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}
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public virtual Creature AddCreature(uint entry, int type, float x, float y, float z, float o, int teamIndex = TeamId.Neutral, uint respawntime = 0, Transport transport = null)
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public virtual Creature AddCreature(uint entry, uint type, float x, float y, float z, float o, int teamIndex = TeamId.Neutral, uint respawntime = 0, Transport transport = null)
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{
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Map map = FindBgMap();
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if (map == null)
|
||||
@@ -1445,12 +1445,12 @@ namespace Game.BattleGrounds
|
||||
return creature;
|
||||
}
|
||||
|
||||
public Creature AddCreature(uint entry, int type, Position pos, int teamIndex = TeamId.Neutral, uint respawntime = 0, Transport transport = null)
|
||||
public Creature AddCreature(uint entry, uint type, Position pos, int teamIndex = TeamId.Neutral, uint respawntime = 0, Transport transport = null)
|
||||
{
|
||||
return AddCreature(entry, type, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teamIndex, respawntime, transport);
|
||||
}
|
||||
|
||||
public bool DelCreature(int type)
|
||||
public bool DelCreature(uint type)
|
||||
{
|
||||
if (BgCreatures[type].IsEmpty())
|
||||
return true;
|
||||
@@ -1502,7 +1502,7 @@ namespace Game.BattleGrounds
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool AddSpiritGuide(int type, float x, float y, float z, float o, int teamIndex)
|
||||
public bool AddSpiritGuide(uint type, float x, float y, float z, float o, int teamIndex)
|
||||
{
|
||||
uint entry = (uint)(teamIndex == TeamId.Alliance ? BattlegroundCreatures.A_SpiritGuide : BattlegroundCreatures.H_SpiritGuide);
|
||||
|
||||
@@ -1514,7 +1514,7 @@ namespace Game.BattleGrounds
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool AddSpiritGuide(int type, Position pos, int teamIndex = TeamId.Neutral)
|
||||
public bool AddSpiritGuide(uint type, Position pos, int teamIndex = TeamId.Neutral)
|
||||
{
|
||||
return AddSpiritGuide(type, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teamIndex);
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Game.BattleGrounds.Zones;
|
||||
using Game.BattleGrounds.Zones.EyeofStorm;
|
||||
|
||||
namespace Game.BattleGrounds
|
||||
{
|
||||
|
||||
@@ -353,9 +353,9 @@ namespace Game.BattleGrounds.Zones
|
||||
if (capturedNodes >= 4)
|
||||
CastSpellOnTeam(BattlegroundConst.AbQuestReward4Bases, team);
|
||||
|
||||
Creature trigger = !BgCreatures[node + 7].IsEmpty() ? GetBGCreature(node + 7) : null; // 0-6 spirit guides
|
||||
Creature trigger = !BgCreatures[node + 7].IsEmpty() ? GetBGCreature(node + 7u) : null; // 0-6 spirit guides
|
||||
if (trigger == null)
|
||||
trigger = AddCreature(SharedConst.WorldTrigger, node + 7, NodePositions[node], GetTeamIndexByTeamId(team));
|
||||
trigger = AddCreature(SharedConst.WorldTrigger, node + 7u, NodePositions[node], GetTeamIndexByTeamId(team));
|
||||
|
||||
//add bonus honor aura trigger creature when node is accupied
|
||||
//cast bonus aura (+50% honor in 25yards)
|
||||
@@ -374,7 +374,7 @@ namespace Game.BattleGrounds.Zones
|
||||
return;
|
||||
|
||||
//remove bonus honor aura trigger creature when node is lost
|
||||
DelCreature(node + 7);//null checks are in DelCreature! 0-6 spirit guides
|
||||
DelCreature(node + 7u);//null checks are in DelCreature! 0-6 spirit guides
|
||||
|
||||
DelCreature(node);
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -158,7 +158,7 @@ namespace Game.BattleGrounds.Zones
|
||||
ShipsStarted = false;
|
||||
|
||||
//Graveyards
|
||||
for (byte i = 0; i < SAGraveyards.Max; i++)
|
||||
for (uint i = 0; i < SAGraveyards.Max; i++)
|
||||
{
|
||||
WorldSafeLocsEntry sg = Global.ObjectMgr.GetWorldSafeLoc(SAMiscConst.GYEntries[i]);
|
||||
if (sg == null)
|
||||
@@ -744,7 +744,7 @@ namespace Game.BattleGrounds.Zones
|
||||
}
|
||||
}
|
||||
|
||||
void CaptureGraveyard(int i, Player source)
|
||||
void CaptureGraveyard(uint i, Player source)
|
||||
{
|
||||
if (GraveyardStatus[i] == Attackers)
|
||||
return;
|
||||
@@ -773,7 +773,7 @@ namespace Game.BattleGrounds.Zones
|
||||
SAMiscConst.ObjSpawnlocs[flag], 0, 0, 0, 0, BattlegroundConst.RespawnOneDay);
|
||||
|
||||
npc = SACreatureTypes.Rigspark;
|
||||
Creature rigspark = AddCreature(SAMiscConst.NpcEntries[npc], (int)npc, SAMiscConst.NpcSpawnlocs[npc], Attackers);
|
||||
Creature rigspark = AddCreature(SAMiscConst.NpcEntries[npc], npc, SAMiscConst.NpcSpawnlocs[npc], Attackers);
|
||||
if (rigspark != null)
|
||||
rigspark.GetAI().Talk(SATextIds.SparklightRigsparkSpawn);
|
||||
|
||||
@@ -801,7 +801,7 @@ namespace Game.BattleGrounds.Zones
|
||||
SAMiscConst.ObjSpawnlocs[flag], 0, 0, 0, 0, BattlegroundConst.RespawnOneDay);
|
||||
|
||||
npc = SACreatureTypes.Sparklight;
|
||||
Creature sparklight = AddCreature(SAMiscConst.NpcEntries[npc], (int)npc, SAMiscConst.NpcSpawnlocs[npc], Attackers);
|
||||
Creature sparklight = AddCreature(SAMiscConst.NpcEntries[npc], npc, SAMiscConst.NpcSpawnlocs[npc], Attackers);
|
||||
if (sparklight != null)
|
||||
sparklight.GetAI().Talk(SATextIds.SparklightRigsparkSpawn);
|
||||
|
||||
|
||||
@@ -322,6 +322,10 @@ namespace Game.Entities
|
||||
m_invisibility.AddValue(InvisibilityType.Trap, 300);
|
||||
}
|
||||
break;
|
||||
case GameObjectTypes.ControlZone:
|
||||
m_goTypeImpl = new ControlZone(this);
|
||||
SetActive(true);
|
||||
break;
|
||||
case GameObjectTypes.NewFlag:
|
||||
m_goTypeImpl = new GameObjectType.NewFlag(this);
|
||||
if (map.Instanceable())
|
||||
@@ -1594,6 +1598,10 @@ namespace Game.Entities
|
||||
Log.outError(LogFilter.Spells, $"Spell {spellId} has unhandled action {action} in effect {effectIndex}");
|
||||
break;
|
||||
}
|
||||
|
||||
// Apply side effects of type
|
||||
if (m_goTypeImpl != null)
|
||||
m_goTypeImpl.ActivateObject(action, param, spellCaster, spellId, effectIndex);
|
||||
}
|
||||
|
||||
public void SetGoArtKit(uint kit)
|
||||
@@ -3622,6 +3630,15 @@ namespace Game.Entities
|
||||
return newFlag.GetTakenFromBaseTime();
|
||||
}
|
||||
|
||||
public List<ObjectGuid> GetInsidePlayers()
|
||||
{
|
||||
ControlZone controlZone = m_goTypeImpl as ControlZone;
|
||||
if (controlZone != null)
|
||||
return controlZone.GetInsidePlayers();
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool MeetsInteractCondition(Player user)
|
||||
{
|
||||
if (m_goInfo.GetConditionID1() == 0)
|
||||
@@ -3943,6 +3960,7 @@ namespace Game.Entities
|
||||
public virtual void OnStateChanged(GameObjectState oldState, GameObjectState newState) { }
|
||||
public virtual void OnRelocated() { }
|
||||
public virtual bool IsNeverVisibleFor(WorldObject seer, bool allowServersideObjects) { return false; }
|
||||
public virtual void ActivateObject(GameObjectActions action, int param, WorldObject spellCaster = null, uint spellId = 0, int effectIndex = -1) { }
|
||||
|
||||
public class CustomCommand
|
||||
{
|
||||
@@ -4478,4 +4496,252 @@ namespace Game.Entities
|
||||
public GameObjectState? State;
|
||||
public bool Despawned;
|
||||
}
|
||||
|
||||
class ControlZone : GameObjectTypeBase
|
||||
{
|
||||
TimeSpan _heartbeatRate;
|
||||
TimeTracker _heartbeatTracker;
|
||||
List<ObjectGuid> _insidePlayers = new();
|
||||
int _previousTeamId;
|
||||
float _value;
|
||||
bool _contestedTriggered;
|
||||
|
||||
public ControlZone(GameObject owner) : base(owner)
|
||||
{
|
||||
_value = owner.GetGoInfo().ControlZone.startingValue;
|
||||
|
||||
|
||||
if (owner.GetMap().Instanceable())
|
||||
_heartbeatRate = TimeSpan.FromSeconds(1);
|
||||
else if (owner.GetGoInfo().ControlZone.FrequentHeartbeat != 0)
|
||||
_heartbeatRate = TimeSpan.FromSeconds(2.5);
|
||||
else
|
||||
_heartbeatRate = TimeSpan.FromSeconds(5);
|
||||
|
||||
_heartbeatTracker = new(_heartbeatRate);
|
||||
_previousTeamId = GetControllingTeam();
|
||||
_contestedTriggered = false;
|
||||
}
|
||||
|
||||
public override void Update(uint diff)
|
||||
{
|
||||
if (_owner.HasFlag(GameObjectFlags.NotSelectable))
|
||||
return;
|
||||
|
||||
_heartbeatTracker.Update(diff);
|
||||
if (_heartbeatTracker.Passed())
|
||||
{
|
||||
_heartbeatTracker.Reset(_heartbeatRate);
|
||||
HandleHeartbeat();
|
||||
}
|
||||
}
|
||||
|
||||
int GetControllingTeam()
|
||||
{
|
||||
if (_value < GetMaxHordeValue())
|
||||
return TeamId.Horde;
|
||||
|
||||
if (_value > GetMinAllianceValue())
|
||||
return TeamId.Alliance;
|
||||
|
||||
return TeamId.Neutral;
|
||||
}
|
||||
|
||||
public List<ObjectGuid> GetInsidePlayers() { return _insidePlayers; }
|
||||
|
||||
public override void ActivateObject(GameObjectActions action, int param, WorldObject spellCaster, uint spellId, int effectIndex)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GameObjectActions.MakeInert:
|
||||
foreach (ObjectGuid guid in _insidePlayers)
|
||||
{
|
||||
Player player = Global.ObjAccessor.GetPlayer(_owner, guid);
|
||||
if (player != null)
|
||||
player.SendUpdateWorldState(_owner.GetGoInfo().ControlZone.worldState1, 0);
|
||||
}
|
||||
|
||||
_insidePlayers.Clear();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetValue(float value)
|
||||
{
|
||||
_value = MathFunctions.RoundToInterval(ref value, 0.0f, 100.0f);
|
||||
}
|
||||
|
||||
void HandleHeartbeat()
|
||||
{
|
||||
// update player list inside control zone
|
||||
List<Unit> targetList = new();
|
||||
SearchTargets(targetList);
|
||||
|
||||
int oldControllingTeam = GetControllingTeam();
|
||||
float pointsGained = CalculatePointsPerSecond(targetList) * (float)_heartbeatRate.TotalMilliseconds / 1000.0f;
|
||||
if (pointsGained == 0)
|
||||
return;
|
||||
|
||||
int oldRoundedValue = (int)_value;
|
||||
SetValue(_value + pointsGained);
|
||||
int roundedValue = (int)_value;
|
||||
if (oldRoundedValue == roundedValue)
|
||||
return;
|
||||
|
||||
int newControllingTeam = GetControllingTeam();
|
||||
int assaultingTeam = pointsGained > 0 ? TeamId.Alliance : TeamId.Horde;
|
||||
|
||||
if (oldControllingTeam != newControllingTeam)
|
||||
_contestedTriggered = false;
|
||||
|
||||
if (oldControllingTeam != TeamId.Alliance && newControllingTeam == TeamId.Alliance)
|
||||
TriggerEvent(_owner.GetGoInfo().ControlZone.ProgressEventAlliance);
|
||||
else if (oldControllingTeam != TeamId.Horde && newControllingTeam == TeamId.Horde)
|
||||
TriggerEvent(_owner.GetGoInfo().ControlZone.ProgressEventHorde);
|
||||
else if (oldControllingTeam == TeamId.Horde && newControllingTeam == TeamId.Neutral)
|
||||
TriggerEvent(_owner.GetGoInfo().ControlZone.NeutralEventHorde);
|
||||
else if (oldControllingTeam == TeamId.Alliance && newControllingTeam == TeamId.Neutral)
|
||||
TriggerEvent(_owner.GetGoInfo().ControlZone.NeutralEventAlliance);
|
||||
|
||||
if (roundedValue == 100 && newControllingTeam == TeamId.Alliance && assaultingTeam == TeamId.Alliance)
|
||||
TriggerEvent(_owner.GetGoInfo().ControlZone.CaptureEventAlliance);
|
||||
else if (roundedValue == 0 && newControllingTeam == TeamId.Horde && assaultingTeam == TeamId.Horde)
|
||||
TriggerEvent(_owner.GetGoInfo().ControlZone.CaptureEventHorde);
|
||||
|
||||
if (oldRoundedValue == 100 && assaultingTeam == TeamId.Horde && !_contestedTriggered)
|
||||
{
|
||||
TriggerEvent(_owner.GetGoInfo().ControlZone.ContestedEventHorde);
|
||||
_contestedTriggered = true;
|
||||
}
|
||||
else if (oldRoundedValue == 0 && assaultingTeam == TeamId.Alliance && !_contestedTriggered)
|
||||
{
|
||||
TriggerEvent(_owner.GetGoInfo().ControlZone.ContestedEventAlliance);
|
||||
_contestedTriggered = true;
|
||||
}
|
||||
|
||||
foreach (Player player in targetList)
|
||||
player.SendUpdateWorldState(_owner.GetGoInfo().ControlZone.worldstate2, (uint)roundedValue);
|
||||
}
|
||||
|
||||
void SearchTargets(List<Unit> targetList)
|
||||
{
|
||||
AnyUnitInObjectRangeCheck check = new(_owner, _owner.GetGoInfo().ControlZone.radius, true);
|
||||
PlayerListSearcher searcher = new(_owner, targetList, check);
|
||||
Cell.VisitWorldObjects(_owner, searcher, _owner.GetGoInfo().ControlZone.radius);
|
||||
HandleUnitEnterExit(targetList);
|
||||
}
|
||||
|
||||
float CalculatePointsPerSecond(List<Unit> targetList)
|
||||
{
|
||||
int delta = 0;
|
||||
|
||||
foreach (Player player in targetList)
|
||||
{
|
||||
if (!player.IsOutdoorPvPActive())
|
||||
continue;
|
||||
|
||||
if (player.GetTeam() == Team.Horde)
|
||||
delta--;
|
||||
else
|
||||
delta++;
|
||||
}
|
||||
|
||||
uint minTime = _owner.GetGoInfo().ControlZone.minTime;
|
||||
uint maxTime = _owner.GetGoInfo().ControlZone.maxTime;
|
||||
uint minSuperiority = _owner.GetGoInfo().ControlZone.minSuperiority;
|
||||
uint maxSuperiority = _owner.GetGoInfo().ControlZone.maxSuperiority;
|
||||
|
||||
if (Math.Abs(delta) < minSuperiority)
|
||||
return 0;
|
||||
|
||||
float slope = ((float)minTime - maxTime) / (maxSuperiority - minSuperiority);
|
||||
float intercept = maxTime - slope * minSuperiority;
|
||||
float timeNeeded = slope * Math.Abs(delta) + intercept;
|
||||
float percentageIncrease = 100.0f / timeNeeded;
|
||||
|
||||
if (delta < 0)
|
||||
percentageIncrease *= -1;
|
||||
|
||||
return percentageIncrease;
|
||||
}
|
||||
|
||||
void HandleUnitEnterExit(List<Unit> newTargetList)
|
||||
{
|
||||
List<ObjectGuid> exitPlayers = new(_insidePlayers);
|
||||
|
||||
List<Player> enteringPlayers = new();
|
||||
|
||||
foreach (Player unit in newTargetList)
|
||||
{
|
||||
if (!exitPlayers.Remove(unit.GetGUID()))
|
||||
enteringPlayers.Add(unit);
|
||||
|
||||
_insidePlayers.Add(unit.GetGUID());
|
||||
}
|
||||
|
||||
foreach (Player player in enteringPlayers)
|
||||
{
|
||||
player.SendUpdateWorldState(_owner.GetGoInfo().ControlZone.worldState1, 1);
|
||||
player.SendUpdateWorldState(_owner.GetGoInfo().ControlZone.worldstate2, (uint)_value);
|
||||
player.SendUpdateWorldState(_owner.GetGoInfo().ControlZone.worldstate3, _owner.GetGoInfo().ControlZone.neutralPercent);
|
||||
}
|
||||
|
||||
foreach (ObjectGuid exitPlayerGuid in exitPlayers)
|
||||
{
|
||||
Player player = Global.ObjAccessor.GetPlayer(_owner, exitPlayerGuid);
|
||||
if (player != null)
|
||||
player.SendUpdateWorldState(_owner.GetGoInfo().ControlZone.worldState1, 0);
|
||||
}
|
||||
}
|
||||
|
||||
float GetMaxHordeValue()
|
||||
{
|
||||
// ex: if neutralPercent is 40; then 0 - 30 is Horde Controlled
|
||||
return 50.0f - _owner.GetGoInfo().ControlZone.neutralPercent / 2.0f;
|
||||
}
|
||||
|
||||
float GetMinAllianceValue()
|
||||
{
|
||||
// ex: if neutralPercent is 40; then 70 - 100 is Alliance Controlled
|
||||
return 50.0f + _owner.GetGoInfo().ControlZone.neutralPercent / 2.0f;
|
||||
}
|
||||
|
||||
void TriggerEvent(uint eventId)
|
||||
{
|
||||
if (eventId <= 0)
|
||||
return;
|
||||
|
||||
GameEvents.Trigger(eventId, _owner, null);
|
||||
}
|
||||
|
||||
public uint GetStartingValue()
|
||||
{
|
||||
return _owner.GetGoInfo().ControlZone.startingValue;
|
||||
}
|
||||
}
|
||||
|
||||
class SetControlZoneValue : GameObjectTypeBase.CustomCommand
|
||||
{
|
||||
uint? _value;
|
||||
|
||||
public SetControlZoneValue(uint? value = null)
|
||||
{
|
||||
_value = value;
|
||||
}
|
||||
|
||||
public override void Execute(GameObjectTypeBase type)
|
||||
{
|
||||
ControlZone controlZone = type as ControlZone;
|
||||
if (controlZone != null)
|
||||
{
|
||||
uint value = controlZone.GetStartingValue();
|
||||
if (_value.HasValue)
|
||||
value = _value.Value;
|
||||
|
||||
controlZone.SetValue(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -51,4 +51,17 @@ namespace Game.Maps
|
||||
|
||||
protected EventMap _events = new();
|
||||
}
|
||||
|
||||
public class ControlZoneHandler
|
||||
{
|
||||
public virtual void HandleCaptureEventHorde(GameObject controlZone) { }
|
||||
public virtual void HandleCaptureEventAlliance(GameObject controlZone) { }
|
||||
public virtual void HandleContestedEventHorde(GameObject controlZone) { }
|
||||
public virtual void HandleContestedEventAlliance(GameObject controlZone) { }
|
||||
public virtual void HandleProgressEventHorde(GameObject controlZone) { }
|
||||
public virtual void HandleProgressEventAlliance(GameObject controlZone) { }
|
||||
public virtual void HandleNeutralEventHorde(GameObject controlZone) { HandleNeutralEvent(controlZone); }
|
||||
public virtual void HandleNeutralEventAlliance(GameObject controlZone) { HandleNeutralEvent(controlZone); }
|
||||
public virtual void HandleNeutralEvent(GameObject controlZone) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,18 +2,13 @@
|
||||
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
|
||||
|
||||
using Framework.Constants;
|
||||
using Framework.Database;
|
||||
using Game.Chat;
|
||||
using Game.DataStorage;
|
||||
using Game.Entities;
|
||||
using Game.Groups;
|
||||
using Game.Maps;
|
||||
using Game.Misc;
|
||||
using Game.Networking;
|
||||
using Game.Networking.Packets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Game.PvP
|
||||
@@ -36,9 +31,6 @@ namespace Game.PvP
|
||||
|
||||
public virtual void HandlePlayerLeaveZone(Player player, uint zone)
|
||||
{
|
||||
// inform the objectives of the leaving
|
||||
foreach (var pair in m_capturePoints)
|
||||
pair.Value.HandlePlayerLeave(player);
|
||||
// remove the world state information from the player (we can't keep everyone up to date, so leave out those who are not in the concerning zones)
|
||||
if (!player.GetSession().PlayerLogout())
|
||||
SendRemoveWorldStates(player);
|
||||
@@ -48,15 +40,10 @@ namespace Game.PvP
|
||||
|
||||
public virtual void HandlePlayerResurrects(Player player, uint zone) { }
|
||||
|
||||
public virtual bool Update(uint diff)
|
||||
public virtual void Update(uint diff)
|
||||
{
|
||||
bool objective_changed = false;
|
||||
foreach (var pair in m_capturePoints)
|
||||
{
|
||||
if (pair.Value.Update(diff))
|
||||
objective_changed = true;
|
||||
}
|
||||
return objective_changed;
|
||||
foreach (var (_, capturePoint) in m_capturePoints)
|
||||
capturePoint.Update(diff);
|
||||
}
|
||||
|
||||
public int GetWorldState(int worldStateId)
|
||||
@@ -87,27 +74,18 @@ namespace Game.PvP
|
||||
|
||||
// creature kills must be notified, even if not inside objective / not outdoor pvp active
|
||||
// player kills only count if active and inside objective
|
||||
if ((groupGuy.IsOutdoorPvPActive() && IsInsideObjective(groupGuy)) || killed.IsTypeId(TypeId.Unit))
|
||||
if (groupGuy.IsOutdoorPvPActive() || killed.IsTypeId(TypeId.Unit))
|
||||
HandleKillImpl(groupGuy, killed);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// creature kills must be notified, even if not inside objective / not outdoor pvp active
|
||||
if ((killer.IsOutdoorPvPActive() && IsInsideObjective(killer)) || killed.IsTypeId(TypeId.Unit))
|
||||
if (killer.IsOutdoorPvPActive() || killed.IsTypeId(TypeId.Unit))
|
||||
HandleKillImpl(killer, killed);
|
||||
}
|
||||
}
|
||||
|
||||
bool IsInsideObjective(Player player)
|
||||
{
|
||||
foreach (var pair in m_capturePoints)
|
||||
if (pair.Value.IsInsideObjective(player))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public virtual bool HandleCustomSpell(Player player, uint spellId, GameObject go)
|
||||
{
|
||||
foreach (var pair in m_capturePoints)
|
||||
@@ -140,7 +118,7 @@ namespace Game.PvP
|
||||
return false;
|
||||
}
|
||||
|
||||
void BroadcastPacket(ServerPacket packet)
|
||||
public void BroadcastPacket(ServerPacket packet)
|
||||
{
|
||||
// This is faster than sWorld.SendZoneMessage
|
||||
for (int team = 0; team < 2; ++team)
|
||||
@@ -185,26 +163,6 @@ namespace Game.PvP
|
||||
TeamCastSpell((uint)(teamIndex == TeamId.Alliance ? TeamId.Horde : TeamId.Alliance), spellId2 != 0 ? -(int)spellId2 : -(int)spellId);
|
||||
}
|
||||
|
||||
public override void OnGameObjectCreate(GameObject go)
|
||||
{
|
||||
if (go.GetGoType() != GameObjectTypes.ControlZone)
|
||||
return;
|
||||
|
||||
OPvPCapturePoint cp = GetCapturePoint(go.GetSpawnId());
|
||||
if (cp != null)
|
||||
cp.m_capturePoint = go;
|
||||
}
|
||||
|
||||
public override void OnGameObjectRemove(GameObject go)
|
||||
{
|
||||
if (go.GetGoType() != GameObjectTypes.ControlZone)
|
||||
return;
|
||||
|
||||
OPvPCapturePoint cp = GetCapturePoint(go.GetSpawnId());
|
||||
if (cp != null)
|
||||
cp.m_capturePoint = null;
|
||||
}
|
||||
|
||||
public void SendDefenseMessage(uint zoneId, uint id)
|
||||
{
|
||||
DefenseMessageBuilder builder = new(zoneId, id);
|
||||
@@ -212,6 +170,40 @@ namespace Game.PvP
|
||||
BroadcastWorker(localizer, zoneId);
|
||||
}
|
||||
|
||||
public override void ProcessEvent(WorldObject target, uint eventId, WorldObject invoker)
|
||||
{
|
||||
if (invoker != null)
|
||||
{
|
||||
GameObject gameobject = invoker.ToGameObject();
|
||||
if (gameobject != null)
|
||||
{
|
||||
if (gameobject.GetGoType() == GameObjectTypes.ControlZone)
|
||||
{
|
||||
if (!ControlZoneHandlers.TryGetValue(gameobject.GetEntry(), out OutdoorPvPControlZoneHandler handler))
|
||||
return;
|
||||
|
||||
var controlzone = gameobject.GetGoInfo().ControlZone;
|
||||
if (eventId == controlzone.CaptureEventAlliance)
|
||||
handler.HandleCaptureEventAlliance(gameobject);
|
||||
else if (eventId == controlzone.CaptureEventHorde)
|
||||
handler.HandleCaptureEventHorde(gameobject);
|
||||
else if (eventId == controlzone.ContestedEventAlliance)
|
||||
handler.HandleContestedEventAlliance(gameobject);
|
||||
else if (eventId == controlzone.ContestedEventHorde)
|
||||
handler.HandleContestedEventHorde(gameobject);
|
||||
else if (eventId == controlzone.NeutralEventAlliance)
|
||||
handler.HandleNeutralEventAlliance(gameobject);
|
||||
else if (eventId == controlzone.NeutralEventHorde)
|
||||
handler.HandleNeutralEventHorde(gameobject);
|
||||
else if (eventId == controlzone.ProgressEventAlliance)
|
||||
handler.HandleProgressEventAlliance(gameobject);
|
||||
else if (eventId == controlzone.ProgressEventHorde)
|
||||
handler.HandleProgressEventHorde(gameobject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BroadcastWorker(IDoWork<Player> _worker, uint zoneId)
|
||||
{
|
||||
for (uint i = 0; i < SharedConst.PvpTeamsCount; ++i)
|
||||
@@ -238,23 +230,11 @@ namespace Game.PvP
|
||||
|
||||
public virtual void SendRemoveWorldStates(Player player) { }
|
||||
|
||||
public void AddCapturePoint(OPvPCapturePoint cp)
|
||||
{
|
||||
if (m_capturePoints.ContainsKey(cp.m_capturePointSpawnId))
|
||||
Log.outError(LogFilter.Outdoorpvp, "OutdoorPvP.AddCapturePoint: CapturePoint {0} already exists!", cp.m_capturePointSpawnId);
|
||||
|
||||
m_capturePoints[cp.m_capturePointSpawnId] = cp;
|
||||
}
|
||||
|
||||
OPvPCapturePoint GetCapturePoint(ulong lowguid)
|
||||
{
|
||||
return m_capturePoints.LookupByKey(lowguid);
|
||||
}
|
||||
|
||||
public Map GetMap() { return m_map; }
|
||||
|
||||
// the map of the objectives belonging to this outdoorpvp
|
||||
public Dictionary<ulong, OPvPCapturePoint> m_capturePoints = new();
|
||||
protected Dictionary<uint /*control zone entry*/, OutdoorPvPControlZoneHandler> ControlZoneHandlers = new();
|
||||
List<ObjectGuid>[] m_players = new List<ObjectGuid>[2];
|
||||
public OutdoorPvPTypes m_TypeId;
|
||||
|
||||
@@ -263,229 +243,24 @@ namespace Game.PvP
|
||||
|
||||
public class OPvPCapturePoint
|
||||
{
|
||||
uint m_team;
|
||||
|
||||
// objective states
|
||||
public ObjectiveStates OldState { get; set; }
|
||||
public ObjectiveStates State { get; set; }
|
||||
|
||||
// pointer to the OutdoorPvP this objective belongs to
|
||||
public OutdoorPvP PvP { get; set; }
|
||||
|
||||
public OPvPCapturePoint(OutdoorPvP pvp)
|
||||
{
|
||||
m_team = TeamId.Neutral;
|
||||
OldState = ObjectiveStates.Neutral;
|
||||
State = ObjectiveStates.Neutral;
|
||||
PvP = pvp;
|
||||
|
||||
m_activePlayers[0] = new HashSet<ObjectGuid>();
|
||||
m_activePlayers[1] = new HashSet<ObjectGuid>();
|
||||
}
|
||||
|
||||
public virtual bool HandlePlayerEnter(Player player)
|
||||
{
|
||||
if (m_capturePoint != null)
|
||||
{
|
||||
player.SendUpdateWorldState(m_capturePoint.GetGoInfo().ControlZone.worldState1, 1);
|
||||
player.SendUpdateWorldState(m_capturePoint.GetGoInfo().ControlZone.worldstate2, (uint)Math.Ceiling((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f));
|
||||
player.SendUpdateWorldState(m_capturePoint.GetGoInfo().ControlZone.worldstate3, m_neutralValuePct);
|
||||
}
|
||||
return m_activePlayers[player.GetTeamId()].Add(player.GetGUID());
|
||||
}
|
||||
|
||||
public virtual void HandlePlayerLeave(Player player)
|
||||
{
|
||||
if (m_capturePoint != null)
|
||||
player.SendUpdateWorldState(m_capturePoint.GetGoInfo().ControlZone.worldState1, 0);
|
||||
m_activePlayers[player.GetTeamId()].Remove(player.GetGUID());
|
||||
}
|
||||
|
||||
public virtual void SendChangePhase()
|
||||
{
|
||||
if (m_capturePoint == null)
|
||||
return;
|
||||
|
||||
// send this too, sometimes the slider disappears, dunno why :(
|
||||
SendUpdateWorldState(m_capturePoint.GetGoInfo().ControlZone.worldState1, 1);
|
||||
// send these updates to only the ones in this objective
|
||||
SendUpdateWorldState(m_capturePoint.GetGoInfo().ControlZone.worldstate2, (uint)Math.Ceiling((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f));
|
||||
// send this too, sometimes it resets :S
|
||||
SendUpdateWorldState(m_capturePoint.GetGoInfo().ControlZone.worldstate3, m_neutralValuePct);
|
||||
}
|
||||
|
||||
public bool SetCapturePointData(uint entry)
|
||||
{
|
||||
Log.outDebug(LogFilter.Outdoorpvp, "Creating capture point {0}", entry);
|
||||
|
||||
// check info existence
|
||||
GameObjectTemplate goinfo = Global.ObjectMgr.GetGameObjectTemplate(entry);
|
||||
if (goinfo == null || goinfo.type != GameObjectTypes.ControlZone)
|
||||
{
|
||||
Log.outError(LogFilter.Outdoorpvp, "OutdoorPvP: GO {0} is not capture point!", entry);
|
||||
return false;
|
||||
}
|
||||
|
||||
// get the needed values from goinfo
|
||||
m_maxValue = goinfo.ControlZone.maxTime;
|
||||
m_maxSpeed = m_maxValue / (goinfo.ControlZone.minTime != 0 ? goinfo.ControlZone.minTime : 60);
|
||||
m_neutralValuePct = goinfo.ControlZone.neutralPercent;
|
||||
m_minValue = MathFunctions.CalculatePct(m_maxValue, m_neutralValuePct);
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual bool Update(uint diff)
|
||||
{
|
||||
if (m_capturePoint == null)
|
||||
return false;
|
||||
|
||||
float radius = m_capturePoint.GetGoInfo().ControlZone.radius;
|
||||
|
||||
for (int team = 0; team < 2; ++team)
|
||||
{
|
||||
foreach (var playerGuid in m_activePlayers[team].ToList())
|
||||
{
|
||||
Player player = Global.ObjAccessor.FindPlayer(playerGuid);
|
||||
if (player != null)
|
||||
if (!m_capturePoint.IsWithinDistInMap(player, radius) || !player.IsOutdoorPvPActive())
|
||||
HandlePlayerLeave(player);
|
||||
}
|
||||
}
|
||||
|
||||
List<Unit> players = new();
|
||||
var checker = new AnyPlayerInObjectRangeCheck(m_capturePoint, radius);
|
||||
var searcher = new PlayerListSearcher(m_capturePoint, players, checker);
|
||||
Cell.VisitWorldObjects(m_capturePoint, searcher, radius);
|
||||
|
||||
foreach (Player player in players)
|
||||
{
|
||||
if (player.IsOutdoorPvPActive())
|
||||
{
|
||||
if (m_activePlayers[player.GetTeamId()].Add(player.GetGUID()))
|
||||
HandlePlayerEnter(player);
|
||||
}
|
||||
}
|
||||
|
||||
// get the difference of numbers
|
||||
float fact_diff = (float)(m_activePlayers[0].Count - m_activePlayers[1].Count) * diff / 1000;
|
||||
if (fact_diff == 0.0f)
|
||||
return false;
|
||||
|
||||
Team Challenger;
|
||||
float maxDiff = m_maxSpeed * diff;
|
||||
|
||||
if (fact_diff < 0)
|
||||
{
|
||||
// horde is in majority, but it's already horde-controlled . no change
|
||||
if (State == ObjectiveStates.Horde && m_value <= -m_maxValue)
|
||||
return false;
|
||||
|
||||
if (fact_diff < -maxDiff)
|
||||
fact_diff = -maxDiff;
|
||||
|
||||
Challenger = Team.Horde;
|
||||
}
|
||||
else
|
||||
{
|
||||
// ally is in majority, but it's already ally-controlled . no change
|
||||
if (State == ObjectiveStates.Alliance && m_value >= m_maxValue)
|
||||
return false;
|
||||
|
||||
if (fact_diff > maxDiff)
|
||||
fact_diff = maxDiff;
|
||||
|
||||
Challenger = Team.Alliance;
|
||||
}
|
||||
|
||||
float oldValue = m_value;
|
||||
uint oldTeam = m_team;
|
||||
|
||||
OldState = State;
|
||||
|
||||
m_value += fact_diff;
|
||||
|
||||
if (m_value < -m_minValue) // red
|
||||
{
|
||||
if (m_value < -m_maxValue)
|
||||
m_value = -m_maxValue;
|
||||
State = ObjectiveStates.Horde;
|
||||
m_team = TeamId.Horde;
|
||||
}
|
||||
else if (m_value > m_minValue) // blue
|
||||
{
|
||||
if (m_value > m_maxValue)
|
||||
m_value = m_maxValue;
|
||||
State = ObjectiveStates.Alliance;
|
||||
m_team = TeamId.Alliance;
|
||||
}
|
||||
else if (oldValue * m_value <= 0) // grey, go through mid point
|
||||
{
|
||||
// if challenger is ally, then n.a challenge
|
||||
if (Challenger == Team.Alliance)
|
||||
State = ObjectiveStates.NeutralAllianceChallenge;
|
||||
// if challenger is horde, then n.h challenge
|
||||
else if (Challenger == Team.Horde)
|
||||
State = ObjectiveStates.NeutralHordeChallenge;
|
||||
m_team = TeamId.Neutral;
|
||||
}
|
||||
else // grey, did not go through mid point
|
||||
{
|
||||
// old phase and current are on the same side, so one team challenges the other
|
||||
if (Challenger == Team.Alliance && (OldState == ObjectiveStates.Horde || OldState == ObjectiveStates.NeutralHordeChallenge))
|
||||
State = ObjectiveStates.HordeAllianceChallenge;
|
||||
else if (Challenger == Team.Horde && (OldState == ObjectiveStates.Alliance || OldState == ObjectiveStates.NeutralAllianceChallenge))
|
||||
State = ObjectiveStates.AllianceHordeChallenge;
|
||||
m_team = TeamId.Neutral;
|
||||
}
|
||||
|
||||
if (m_value != oldValue)
|
||||
SendChangePhase();
|
||||
|
||||
if (OldState != State)
|
||||
{
|
||||
if (oldTeam != m_team)
|
||||
ChangeTeam(oldTeam);
|
||||
ChangeState();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void SendUpdateWorldState(uint field, uint value)
|
||||
{
|
||||
for (int team = 0; team < 2; ++team)
|
||||
{
|
||||
// send to all players present in the area
|
||||
foreach (var guid in m_activePlayers[team])
|
||||
{
|
||||
Player player = Global.ObjAccessor.FindPlayer(guid);
|
||||
if (player != null)
|
||||
player.SendUpdateWorldState(field, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SendObjectiveComplete(uint id, ObjectGuid guid)
|
||||
{
|
||||
uint team;
|
||||
switch (State)
|
||||
{
|
||||
case ObjectiveStates.Alliance:
|
||||
team = 0;
|
||||
break;
|
||||
case ObjectiveStates.Horde:
|
||||
team = 1;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
// send to all players present in the area
|
||||
foreach (var playerGuid in m_activePlayers[team])
|
||||
{
|
||||
Player player = Global.ObjAccessor.FindPlayer(playerGuid);
|
||||
if (player != null)
|
||||
player.KilledMonsterCredit(id, guid);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsInsideObjective(Player player)
|
||||
{
|
||||
var plSet = m_activePlayers[player.GetTeamId()];
|
||||
return plSet.Contains(player.GetGUID());
|
||||
}
|
||||
public virtual void Update(uint diff) { }
|
||||
|
||||
public virtual bool HandleCustomSpell(Player player, uint spellId, GameObject go)
|
||||
{
|
||||
@@ -507,26 +282,18 @@ namespace Game.PvP
|
||||
public virtual void ChangeState() { }
|
||||
|
||||
public virtual void ChangeTeam(uint oldTeam) { }
|
||||
}
|
||||
|
||||
public ulong m_capturePointSpawnId;
|
||||
public GameObject m_capturePoint;
|
||||
// active players in the area of the objective, 0 - alliance, 1 - horde
|
||||
public HashSet<ObjectGuid>[] m_activePlayers = new HashSet<ObjectGuid>[2];
|
||||
// total shift needed to capture the objective
|
||||
public float m_maxValue;
|
||||
float m_minValue;
|
||||
// maximum speed of capture
|
||||
float m_maxSpeed;
|
||||
// the status of the objective
|
||||
public float m_value;
|
||||
uint m_team;
|
||||
// objective states
|
||||
public ObjectiveStates OldState { get; set; }
|
||||
public ObjectiveStates State { get; set; }
|
||||
// neutral value on capture bar
|
||||
public uint m_neutralValuePct;
|
||||
// pointer to the OutdoorPvP this objective belongs to
|
||||
public OutdoorPvP PvP { get; set; }
|
||||
public class OutdoorPvPControlZoneHandler : ControlZoneHandler
|
||||
{
|
||||
OutdoorPvP _pvp;
|
||||
|
||||
public OutdoorPvPControlZoneHandler(OutdoorPvP pvp)
|
||||
{
|
||||
_pvp = pvp;
|
||||
}
|
||||
|
||||
public T GetOutdoorPvP<T>() where T : OutdoorPvP { return _pvp as T; }
|
||||
}
|
||||
|
||||
class DefenseMessageBuilder : MessageBuilder
|
||||
|
||||
@@ -6,16 +6,55 @@ using Game.Entities;
|
||||
using Game.Maps;
|
||||
using Game.Networking.Packets;
|
||||
using Game.Scripting;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Game.PvP
|
||||
namespace Game.PvP.HellfirePeninsula
|
||||
{
|
||||
class HellfirePeninsulaPvP : OutdoorPvP
|
||||
{
|
||||
// how many towers are controlled
|
||||
uint m_AllianceTowersControlled;
|
||||
uint m_HordeTowersControlled;
|
||||
List<ObjectGuid> _controlZoneGUIDs = new();
|
||||
|
||||
public HellfirePeninsulaPvP(Map map) : base(map)
|
||||
{
|
||||
m_TypeId = OutdoorPvPTypes.HellfirePeninsula;
|
||||
m_AllianceTowersControlled = 0;
|
||||
m_HordeTowersControlled = 0;
|
||||
|
||||
ControlZoneHandlers[(uint)GameObjectIds.TowerS] = new HellfirePeninsulaControlZoneHandler(this);
|
||||
GetControlZoneTowerSouthHandler().SetFlagArtKitAlliance(65);
|
||||
GetControlZoneTowerSouthHandler().SetFlagArtKitHorde(64);
|
||||
GetControlZoneTowerSouthHandler().SetFlagArtKitNeutral(66);
|
||||
GetControlZoneTowerSouthHandler().SetTextCaptureAlliance(DefenseMessages.BrokenHillTakenAlliance);
|
||||
GetControlZoneTowerSouthHandler().SetTextCaptureHorde(DefenseMessages.BrokenHillTakenHorde);
|
||||
GetControlZoneTowerSouthHandler().SetWorldstateAlliance(WorldStateIds.UiTowerSA);
|
||||
GetControlZoneTowerSouthHandler().SetWorldstateHorde(WorldStateIds.UiTowerSH);
|
||||
GetControlZoneTowerSouthHandler().SetWorldstateNeutral(WorldStateIds.UiTowerSN);
|
||||
GetControlZoneTowerSouthHandler().SetKillCredit((uint)KillCreditIds.TowerS);
|
||||
|
||||
ControlZoneHandlers[(uint)GameObjectIds.TowerN] = new HellfirePeninsulaControlZoneHandler(this);
|
||||
GetControlZoneTowerNorthHandler().SetFlagArtKitAlliance(62);
|
||||
GetControlZoneTowerNorthHandler().SetFlagArtKitHorde(61);
|
||||
GetControlZoneTowerNorthHandler().SetFlagArtKitNeutral(63);
|
||||
GetControlZoneTowerNorthHandler().SetTextCaptureAlliance(DefenseMessages.OverlookTakenAlliance);
|
||||
GetControlZoneTowerNorthHandler().SetTextCaptureHorde(DefenseMessages.OverlookTakenHorde);
|
||||
GetControlZoneTowerNorthHandler().SetWorldstateAlliance(WorldStateIds.UiTowerNA);
|
||||
GetControlZoneTowerNorthHandler().SetWorldstateHorde(WorldStateIds.UiTowerNH);
|
||||
GetControlZoneTowerNorthHandler().SetWorldstateNeutral(WorldStateIds.UiTowerNN);
|
||||
GetControlZoneTowerNorthHandler().SetKillCredit((uint)KillCreditIds.TowerN);
|
||||
|
||||
ControlZoneHandlers[(uint)GameObjectIds.TowerW] = new HellfirePeninsulaControlZoneHandler(this);
|
||||
GetControlZoneTowerWestHandler().SetFlagArtKitAlliance(67);
|
||||
GetControlZoneTowerWestHandler().SetFlagArtKitHorde(68);
|
||||
GetControlZoneTowerWestHandler().SetFlagArtKitNeutral(69);
|
||||
GetControlZoneTowerWestHandler().SetTextCaptureAlliance(DefenseMessages.StadiumTakenAlliance);
|
||||
GetControlZoneTowerWestHandler().SetTextCaptureHorde(DefenseMessages.StadiumTakenHorde);
|
||||
GetControlZoneTowerWestHandler().SetWorldstateAlliance(WorldStateIds.UiTowerWA);
|
||||
GetControlZoneTowerWestHandler().SetWorldstateHorde(WorldStateIds.UiTowerWH);
|
||||
GetControlZoneTowerWestHandler().SetWorldstateNeutral(WorldStateIds.UiTowerWN);
|
||||
GetControlZoneTowerWestHandler().SetKillCredit((uint)KillCreditIds.TowerW);
|
||||
}
|
||||
|
||||
public override bool SetupOutdoorPvP()
|
||||
@@ -24,8 +63,8 @@ namespace Game.PvP
|
||||
m_HordeTowersControlled = 0;
|
||||
|
||||
// add the zones affected by the pvp buff
|
||||
for (int i = 0; i < HPConst.BuffZones.Length; ++i)
|
||||
RegisterZone(HPConst.BuffZones[i]);
|
||||
for (int i = 0; i < Misc.BuffZones.Length; ++i)
|
||||
RegisterZone(Misc.BuffZones[i]);
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -34,23 +73,14 @@ namespace Game.PvP
|
||||
{
|
||||
switch (go.GetEntry())
|
||||
{
|
||||
case 182175:
|
||||
AddCapturePoint(new HellfirePeninsulaCapturePoint(this, OutdoorPvPHPTowerType.BrokenHill, go, m_towerFlagSpawnIds[(int)OutdoorPvPHPTowerType.BrokenHill]));
|
||||
break;
|
||||
case 182174:
|
||||
AddCapturePoint(new HellfirePeninsulaCapturePoint(this, OutdoorPvPHPTowerType.Overlook, go, m_towerFlagSpawnIds[(int)OutdoorPvPHPTowerType.Overlook]));
|
||||
break;
|
||||
case 182173:
|
||||
AddCapturePoint(new HellfirePeninsulaCapturePoint(this, OutdoorPvPHPTowerType.Stadium, go, m_towerFlagSpawnIds[(int)OutdoorPvPHPTowerType.Stadium]));
|
||||
break;
|
||||
case 183514:
|
||||
m_towerFlagSpawnIds[(int)OutdoorPvPHPTowerType.BrokenHill] = go.GetSpawnId();
|
||||
GetControlZoneTowerSouthHandler().SetFlagGuid(go.GetGUID());
|
||||
break;
|
||||
case 182525:
|
||||
m_towerFlagSpawnIds[(int)OutdoorPvPHPTowerType.Overlook] = go.GetSpawnId();
|
||||
GetControlZoneTowerNorthHandler().SetFlagGuid(go.GetGUID());
|
||||
break;
|
||||
case 183515:
|
||||
m_towerFlagSpawnIds[(int)OutdoorPvPHPTowerType.Stadium] = go.GetSpawnId();
|
||||
GetControlZoneTowerWestHandler().SetFlagGuid(go.GetGUID());
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@@ -65,12 +95,12 @@ namespace Game.PvP
|
||||
if (player.GetTeam() == Team.Alliance)
|
||||
{
|
||||
if (m_AllianceTowersControlled >= 3)
|
||||
player.CastSpell(player, OutdoorPvPHPSpells.AllianceBuff, true);
|
||||
player.CastSpell(player, SpellIds.AllianceBuff, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_HordeTowersControlled >= 3)
|
||||
player.CastSpell(player, OutdoorPvPHPSpells.HordeBuff, true);
|
||||
player.CastSpell(player, SpellIds.HordeBuff, true);
|
||||
}
|
||||
base.HandlePlayerEnterZone(player, zone);
|
||||
}
|
||||
@@ -79,31 +109,29 @@ namespace Game.PvP
|
||||
{
|
||||
// remove buffs
|
||||
if (player.GetTeam() == Team.Alliance)
|
||||
player.RemoveAurasDueToSpell(OutdoorPvPHPSpells.AllianceBuff);
|
||||
player.RemoveAurasDueToSpell(SpellIds.AllianceBuff);
|
||||
else
|
||||
player.RemoveAurasDueToSpell(OutdoorPvPHPSpells.HordeBuff);
|
||||
player.RemoveAurasDueToSpell(SpellIds.HordeBuff);
|
||||
|
||||
base.HandlePlayerLeaveZone(player, zone);
|
||||
}
|
||||
|
||||
public override bool Update(uint diff)
|
||||
{
|
||||
bool changed = base.Update(diff);
|
||||
if (changed)
|
||||
public override void Update(uint diff)
|
||||
{
|
||||
base.Update(diff);
|
||||
|
||||
if (m_AllianceTowersControlled == 3)
|
||||
TeamApplyBuff(TeamId.Alliance, OutdoorPvPHPSpells.AllianceBuff, OutdoorPvPHPSpells.HordeBuff);
|
||||
TeamApplyBuff(TeamId.Alliance, SpellIds.AllianceBuff, SpellIds.HordeBuff);
|
||||
else if (m_HordeTowersControlled == 3)
|
||||
TeamApplyBuff(TeamId.Horde, OutdoorPvPHPSpells.HordeBuff, OutdoorPvPHPSpells.AllianceBuff);
|
||||
TeamApplyBuff(TeamId.Horde, SpellIds.HordeBuff, SpellIds.AllianceBuff);
|
||||
else
|
||||
{
|
||||
TeamCastSpell(TeamId.Alliance, -(int)OutdoorPvPHPSpells.AllianceBuff);
|
||||
TeamCastSpell(TeamId.Horde, -(int)OutdoorPvPHPSpells.HordeBuff);
|
||||
TeamCastSpell(TeamId.Alliance, -(int)SpellIds.AllianceBuff);
|
||||
TeamCastSpell(TeamId.Horde, -(int)SpellIds.HordeBuff);
|
||||
}
|
||||
SetWorldState(OutdoorPvPHPWorldStates.Count_A, (int)m_AllianceTowersControlled);
|
||||
SetWorldState(OutdoorPvPHPWorldStates.Count_H, (int)m_HordeTowersControlled);
|
||||
}
|
||||
return changed;
|
||||
|
||||
SetWorldState(WorldStateIds.CountA, (int)m_AllianceTowersControlled);
|
||||
SetWorldState(WorldStateIds.CountH, (int)m_HordeTowersControlled);
|
||||
}
|
||||
|
||||
public override void SendRemoveWorldStates(Player player)
|
||||
@@ -112,30 +140,53 @@ namespace Game.PvP
|
||||
initWorldStates.MapID = player.GetMapId();
|
||||
initWorldStates.AreaID = player.GetZoneId();
|
||||
initWorldStates.SubareaID = player.GetAreaId();
|
||||
initWorldStates.AddState(OutdoorPvPHPWorldStates.Display_A, 0);
|
||||
initWorldStates.AddState(OutdoorPvPHPWorldStates.Display_H, 0);
|
||||
initWorldStates.AddState(OutdoorPvPHPWorldStates.Count_H, 0);
|
||||
initWorldStates.AddState(OutdoorPvPHPWorldStates.Count_A, 0);
|
||||
initWorldStates.AddState(WorldStateIds.DisplayA, 0);
|
||||
initWorldStates.AddState(WorldStateIds.DisplayH, 0);
|
||||
initWorldStates.AddState(WorldStateIds.CountH, 0);
|
||||
initWorldStates.AddState(WorldStateIds.CountA, 0);
|
||||
|
||||
for (int i = 0; i < (int)OutdoorPvPHPTowerType.Num; ++i)
|
||||
foreach (var pair in ControlZoneHandlers)
|
||||
{
|
||||
initWorldStates.AddState(HPConst.Map_N[i], 0);
|
||||
initWorldStates.AddState(HPConst.Map_A[i], 0);
|
||||
initWorldStates.AddState(HPConst.Map_H[i], 0);
|
||||
HellfirePeninsulaControlZoneHandler handler = pair.Value as HellfirePeninsulaControlZoneHandler;
|
||||
initWorldStates.AddState(handler.GetWorldStateNeutral(), 0);
|
||||
initWorldStates.AddState(handler.GetWorldStateHorde(), 0);
|
||||
initWorldStates.AddState(handler.GetWorldStateAlliance(), 0);
|
||||
}
|
||||
|
||||
player.SendPacket(initWorldStates);
|
||||
}
|
||||
|
||||
public override void HandleKillImpl(Player killer, Unit killed)
|
||||
public override void HandleKillImpl(Player player, Unit killed)
|
||||
{
|
||||
if (!killed.IsTypeId(TypeId.Player))
|
||||
if (!killed.IsPlayer())
|
||||
return;
|
||||
|
||||
if (killer.GetTeam() == Team.Alliance && killed.ToPlayer().GetTeam() != Team.Alliance)
|
||||
killer.CastSpell(killer, OutdoorPvPHPSpells.AlliancePlayerKillReward, true);
|
||||
else if (killer.GetTeam() == Team.Horde && killed.ToPlayer().GetTeam() != Team.Horde)
|
||||
killer.CastSpell(killer, OutdoorPvPHPSpells.HordePlayerKillReward, true);
|
||||
// need to check if player is inside an capture zone
|
||||
bool isInsideCaptureZone = false;
|
||||
foreach (ObjectGuid guid in _controlZoneGUIDs)
|
||||
{
|
||||
GameObject gameObject = GetMap().GetGameObject(guid);
|
||||
if (gameObject != null)
|
||||
{
|
||||
var insidePlayerGuids = gameObject.GetInsidePlayers();
|
||||
if (!insidePlayerGuids.Empty())
|
||||
{
|
||||
if (insidePlayerGuids.Contains(player.GetGUID()))
|
||||
{
|
||||
isInsideCaptureZone = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (isInsideCaptureZone)
|
||||
{
|
||||
if (player.GetTeam() == Team.Alliance && killed.ToPlayer().GetTeam() != Team.Alliance)
|
||||
player.CastSpell(player, SpellIds.AlliancePlayerKillReward, true);
|
||||
else if (player.GetTeam() == Team.Horde && killed.ToPlayer().GetTeam() != Team.Horde)
|
||||
player.CastSpell(player, SpellIds.HordePlayerKillReward, true);
|
||||
}
|
||||
}
|
||||
|
||||
public uint GetAllianceTowersControlled()
|
||||
@@ -158,131 +209,121 @@ namespace Game.PvP
|
||||
m_HordeTowersControlled = count;
|
||||
}
|
||||
|
||||
// how many towers are controlled
|
||||
uint m_AllianceTowersControlled;
|
||||
uint m_HordeTowersControlled;
|
||||
ulong[] m_towerFlagSpawnIds = new ulong[(int)OutdoorPvPHPTowerType.Num];
|
||||
HellfirePeninsulaControlZoneHandler GetControlZoneTowerNorthHandler() { return ControlZoneHandlers[(uint)GameObjectIds.TowerN] as HellfirePeninsulaControlZoneHandler; }
|
||||
HellfirePeninsulaControlZoneHandler GetControlZoneTowerSouthHandler() { return ControlZoneHandlers[(uint)GameObjectIds.TowerS] as HellfirePeninsulaControlZoneHandler; }
|
||||
HellfirePeninsulaControlZoneHandler GetControlZoneTowerWestHandler() { return ControlZoneHandlers[(uint)GameObjectIds.TowerW] as HellfirePeninsulaControlZoneHandler; }
|
||||
}
|
||||
|
||||
class HellfirePeninsulaCapturePoint : OPvPCapturePoint
|
||||
class HellfirePeninsulaControlZoneHandler : OutdoorPvPControlZoneHandler
|
||||
{
|
||||
public HellfirePeninsulaCapturePoint(OutdoorPvP pvp, OutdoorPvPHPTowerType type, GameObject go, ulong flagSpawnId) : base(pvp)
|
||||
{
|
||||
m_TowerType = (uint)type;
|
||||
m_flagSpawnId = flagSpawnId;
|
||||
ObjectGuid _flagGuid;
|
||||
uint _textCaptureAlliance;
|
||||
uint _textCaptureHorde;
|
||||
uint _flagArtKitNeutral;
|
||||
uint _flagArtKitHorde;
|
||||
uint _flagArtKitAlliance;
|
||||
int _worldstateNeutral;
|
||||
int _worldstateHorde;
|
||||
int _worldstateAlliance;
|
||||
uint _killCredit;
|
||||
|
||||
m_capturePointSpawnId = go.GetSpawnId();
|
||||
m_capturePoint = go;
|
||||
SetCapturePointData(go.GetEntry());
|
||||
public HellfirePeninsulaControlZoneHandler(HellfirePeninsulaPvP pvp) : base(pvp) { }
|
||||
|
||||
public override void HandleProgressEventHorde(GameObject controlZone)
|
||||
{
|
||||
base.HandleProgressEventHorde(controlZone);
|
||||
|
||||
controlZone.SetGoArtKit(1);
|
||||
controlZone.SendCustomAnim(0);
|
||||
GameObject flag = controlZone.GetMap().GetGameObject(_flagGuid);
|
||||
if (flag != null)
|
||||
flag.SetGoArtKit(_flagArtKitHorde);
|
||||
|
||||
controlZone.GetMap().SetWorldStateValue(_worldstateHorde, 1, false);
|
||||
controlZone.GetMap().SetWorldStateValue(_worldstateAlliance, 0, false);
|
||||
controlZone.GetMap().SetWorldStateValue(_worldstateNeutral, 0, false);
|
||||
|
||||
GetOutdoorPvPHP().SendDefenseMessage(Misc.BuffZones[0], _textCaptureHorde);
|
||||
|
||||
var guidSet = controlZone.GetInsidePlayers();
|
||||
foreach (ObjectGuid guid in guidSet)
|
||||
{
|
||||
Player player = Global.ObjAccessor.GetPlayer(controlZone, guid);
|
||||
if (player != null && player.GetTeam() == Team.Horde)
|
||||
player.KilledMonsterCredit(_killCredit);
|
||||
}
|
||||
}
|
||||
|
||||
public override void ChangeState()
|
||||
public override void HandleProgressEventAlliance(GameObject controlZone)
|
||||
{
|
||||
uint field = 0;
|
||||
switch (OldState)
|
||||
base.HandleProgressEventAlliance(controlZone);
|
||||
|
||||
controlZone.SetGoArtKit(2);
|
||||
controlZone.SendCustomAnim(1);
|
||||
GameObject flag = controlZone.GetMap().GetGameObject(_flagGuid);
|
||||
if (flag != null)
|
||||
flag.SetGoArtKit(_flagArtKitAlliance);
|
||||
|
||||
controlZone.GetMap().SetWorldStateValue(_worldstateHorde, 0, false);
|
||||
controlZone.GetMap().SetWorldStateValue(_worldstateAlliance, 1, false);
|
||||
controlZone.GetMap().SetWorldStateValue(_worldstateNeutral, 0, false);
|
||||
|
||||
GetOutdoorPvPHP().SendDefenseMessage(Misc.BuffZones[0], _textCaptureAlliance);
|
||||
|
||||
var guidSet = controlZone.GetInsidePlayers();
|
||||
foreach (ObjectGuid guid in guidSet)
|
||||
{
|
||||
case ObjectiveStates.Neutral:
|
||||
field = HPConst.Map_N[m_TowerType];
|
||||
break;
|
||||
case ObjectiveStates.Alliance:
|
||||
field = HPConst.Map_A[m_TowerType];
|
||||
uint alliance_towers = ((HellfirePeninsulaPvP)PvP).GetAllianceTowersControlled();
|
||||
if (alliance_towers != 0)
|
||||
((HellfirePeninsulaPvP)PvP).SetAllianceTowersControlled(--alliance_towers);
|
||||
break;
|
||||
case ObjectiveStates.Horde:
|
||||
field = HPConst.Map_H[m_TowerType];
|
||||
uint horde_towers = ((HellfirePeninsulaPvP)PvP).GetHordeTowersControlled();
|
||||
if (horde_towers != 0)
|
||||
((HellfirePeninsulaPvP)PvP).SetHordeTowersControlled(--horde_towers);
|
||||
break;
|
||||
case ObjectiveStates.NeutralAllianceChallenge:
|
||||
field = HPConst.Map_N[m_TowerType];
|
||||
break;
|
||||
case ObjectiveStates.NeutralHordeChallenge:
|
||||
field = HPConst.Map_N[m_TowerType];
|
||||
break;
|
||||
case ObjectiveStates.AllianceHordeChallenge:
|
||||
field = HPConst.Map_A[m_TowerType];
|
||||
break;
|
||||
case ObjectiveStates.HordeAllianceChallenge:
|
||||
field = HPConst.Map_H[m_TowerType];
|
||||
break;
|
||||
Player player = Global.ObjAccessor.GetPlayer(controlZone, guid);
|
||||
if (player != null && player.GetTeam() == Team.Alliance)
|
||||
player.KilledMonsterCredit(_killCredit);
|
||||
}
|
||||
}
|
||||
|
||||
// send world state update
|
||||
if (field != 0)
|
||||
public override void HandleNeutralEventHorde(GameObject controlZone)
|
||||
{
|
||||
PvP.SetWorldState((int)field, 0);
|
||||
field = 0;
|
||||
base.HandleNeutralEventHorde(controlZone);
|
||||
GetOutdoorPvPHP().SetHordeTowersControlled(GetOutdoorPvPHP().GetHordeTowersControlled() - 1);
|
||||
}
|
||||
uint artkit = 21;
|
||||
uint artkit2 = HPConst.TowerArtKit_N[m_TowerType];
|
||||
switch (State)
|
||||
|
||||
public override void HandleNeutralEventAlliance(GameObject controlZone)
|
||||
{
|
||||
case ObjectiveStates.Neutral:
|
||||
field = HPConst.Map_N[m_TowerType];
|
||||
break;
|
||||
case ObjectiveStates.Alliance:
|
||||
base.HandleNeutralEventAlliance(controlZone);
|
||||
GetOutdoorPvPHP().SetAllianceTowersControlled(GetOutdoorPvPHP().GetAllianceTowersControlled() - 1);
|
||||
}
|
||||
|
||||
public override void HandleNeutralEvent(GameObject controlZone)
|
||||
{
|
||||
field = HPConst.Map_A[m_TowerType];
|
||||
artkit = 2;
|
||||
artkit2 = HPConst.TowerArtKit_A[m_TowerType];
|
||||
uint alliance_towers = ((HellfirePeninsulaPvP)PvP).GetAllianceTowersControlled();
|
||||
if (alliance_towers < 3)
|
||||
((HellfirePeninsulaPvP)PvP).SetAllianceTowersControlled(++alliance_towers);
|
||||
PvP.SendDefenseMessage(HPConst.BuffZones[0], HPConst.LangCapture_A[m_TowerType]);
|
||||
break;
|
||||
base.HandleNeutralEvent(controlZone);
|
||||
controlZone.SetGoArtKit(21);
|
||||
controlZone.SendCustomAnim(2);
|
||||
GameObject flag = controlZone.GetMap().GetGameObject(_flagGuid);
|
||||
if (flag != null)
|
||||
flag.SetGoArtKit(_flagArtKitNeutral);
|
||||
|
||||
controlZone.GetMap().SetWorldStateValue(_worldstateHorde, 0, false);
|
||||
controlZone.GetMap().SetWorldStateValue(_worldstateAlliance, 0, false);
|
||||
controlZone.GetMap().SetWorldStateValue(_worldstateNeutral, 1, false);
|
||||
}
|
||||
case ObjectiveStates.Horde:
|
||||
|
||||
public HellfirePeninsulaPvP GetOutdoorPvPHP()
|
||||
{
|
||||
field = HPConst.Map_H[m_TowerType];
|
||||
artkit = 1;
|
||||
artkit2 = HPConst.TowerArtKit_H[m_TowerType];
|
||||
uint horde_towers = ((HellfirePeninsulaPvP)PvP).GetHordeTowersControlled();
|
||||
if (horde_towers < 3)
|
||||
((HellfirePeninsulaPvP)PvP).SetHordeTowersControlled(++horde_towers);
|
||||
PvP.SendDefenseMessage(HPConst.BuffZones[0], HPConst.LangCapture_H[m_TowerType]);
|
||||
break;
|
||||
}
|
||||
case ObjectiveStates.NeutralAllianceChallenge:
|
||||
field = HPConst.Map_N[m_TowerType];
|
||||
break;
|
||||
case ObjectiveStates.NeutralHordeChallenge:
|
||||
field = HPConst.Map_N[m_TowerType];
|
||||
break;
|
||||
case ObjectiveStates.AllianceHordeChallenge:
|
||||
field = HPConst.Map_A[m_TowerType];
|
||||
artkit = 2;
|
||||
artkit2 = HPConst.TowerArtKit_A[m_TowerType];
|
||||
break;
|
||||
case ObjectiveStates.HordeAllianceChallenge:
|
||||
field = HPConst.Map_H[m_TowerType];
|
||||
artkit = 1;
|
||||
artkit2 = HPConst.TowerArtKit_H[m_TowerType];
|
||||
break;
|
||||
return GetOutdoorPvP<HellfirePeninsulaPvP>();
|
||||
}
|
||||
|
||||
Map map = Global.MapMgr.FindMap(530, 0);
|
||||
var bounds = map.GetGameObjectBySpawnIdStore().LookupByKey(m_capturePointSpawnId);
|
||||
foreach (var go in bounds)
|
||||
go.SetGoArtKit(artkit);
|
||||
public void SetFlagGuid(ObjectGuid guid) { _flagGuid = guid; }
|
||||
public void SetTextCaptureHorde(uint text) { _textCaptureHorde = text; }
|
||||
public void SetTextCaptureAlliance(uint text) { _textCaptureAlliance = text; }
|
||||
public void SetFlagArtKitNeutral(uint artKit) { _flagArtKitNeutral = artKit; }
|
||||
public void SetFlagArtKitHorde(uint artKit) { _flagArtKitHorde = artKit; }
|
||||
public void SetFlagArtKitAlliance(uint artKit) { _flagArtKitAlliance = artKit; }
|
||||
public void SetWorldstateNeutral(int id) { _worldstateNeutral = id; }
|
||||
public void SetWorldstateHorde(int id) { _worldstateHorde = id; }
|
||||
public void SetWorldstateAlliance(int id) { _worldstateAlliance = id; }
|
||||
public void SetKillCredit(uint credit) { _killCredit = credit; }
|
||||
|
||||
bounds = map.GetGameObjectBySpawnIdStore().LookupByKey(m_flagSpawnId);
|
||||
foreach (var go in bounds)
|
||||
go.SetGoArtKit(artkit2);
|
||||
|
||||
// send world state update
|
||||
if (field != 0)
|
||||
PvP.SetWorldState((int)field, 1);
|
||||
|
||||
// complete quest objective
|
||||
if (State == ObjectiveStates.Alliance || State == ObjectiveStates.Horde)
|
||||
SendObjectiveComplete(HPConst.CreditMarker[m_TowerType], ObjectGuid.Empty);
|
||||
}
|
||||
|
||||
uint m_TowerType;
|
||||
ulong m_flagSpawnId;
|
||||
public int GetWorldStateNeutral() { return _worldstateNeutral; }
|
||||
public int GetWorldStateHorde() { return _worldstateHorde; }
|
||||
public int GetWorldStateAlliance() { return _worldstateAlliance; }
|
||||
}
|
||||
|
||||
[Script]
|
||||
@@ -296,32 +337,10 @@ namespace Game.PvP
|
||||
}
|
||||
}
|
||||
|
||||
struct HPConst
|
||||
struct Misc
|
||||
{
|
||||
public static uint[] LangCapture_A = { DefenseMessages.BrokenHillTakenAlliance, DefenseMessages.OverlookTakenAlliance, DefenseMessages.StadiumTakenAlliance };
|
||||
|
||||
public static uint[] LangCapture_H = { DefenseMessages.BrokenHillTakenHorde, DefenseMessages.OverlookTakenHorde, DefenseMessages.StadiumTakenHorde };
|
||||
|
||||
public static uint[] Map_N = { 2485, 2482, 0x9a8 };
|
||||
|
||||
public static uint[] Map_A = { 2483, 2480, 2471 };
|
||||
|
||||
public static uint[] Map_H = { 2484, 2481, 2470 };
|
||||
|
||||
public static uint[] TowerArtKit_A = { 65, 62, 67 };
|
||||
|
||||
public static uint[] TowerArtKit_H = { 64, 61, 68 };
|
||||
|
||||
public static uint[] TowerArtKit_N = { 66, 63, 69 };
|
||||
|
||||
// HP, citadel, ramparts, blood furnace, shattered halls, mag's lair
|
||||
public static uint[] BuffZones = { 3483, 3563, 3562, 3713, 3714, 3836 };
|
||||
|
||||
public static uint[] CreditMarker = { 19032, 19028, 19029 };
|
||||
|
||||
public static uint[] CapturePointEventEnter = { 11404, 11396, 11388 };
|
||||
|
||||
public static uint[] CapturePointEventLeave = { 11403, 11395, 11387 };
|
||||
}
|
||||
|
||||
struct DefenseMessages
|
||||
@@ -334,7 +353,7 @@ namespace Game.PvP
|
||||
public const uint BrokenHillTakenHorde = 14846; // '|cffffff00Broken Hill has been taken by the Horde!|r'
|
||||
}
|
||||
|
||||
struct OutdoorPvPHPSpells
|
||||
struct SpellIds
|
||||
{
|
||||
public const uint AlliancePlayerKillReward = 32155;
|
||||
public const uint HordePlayerKillReward = 32158;
|
||||
@@ -342,7 +361,7 @@ namespace Game.PvP
|
||||
public const uint HordeBuff = 32049;
|
||||
}
|
||||
|
||||
enum OutdoorPvPHPTowerType
|
||||
enum TowerType
|
||||
{
|
||||
BrokenHill = 0,
|
||||
Overlook = 1,
|
||||
@@ -350,12 +369,56 @@ namespace Game.PvP
|
||||
Num = 3
|
||||
}
|
||||
|
||||
struct OutdoorPvPHPWorldStates
|
||||
struct WorldStateIds
|
||||
{
|
||||
public const int Display_A = 0x9ba;
|
||||
public const int Display_H = 0x9b9;
|
||||
public const int DisplayA = 0x9ba;
|
||||
public const int DisplayH = 0x9b9;
|
||||
|
||||
public const int Count_H = 0x9ae;
|
||||
public const int Count_A = 0x9ac;
|
||||
public const int CountH = 0x9ae;
|
||||
public const int CountA = 0x9ac;
|
||||
|
||||
public const int UiTowerSA = 2483;
|
||||
public const int UiTowerSH = 2484;
|
||||
public const int UiTowerSN = 2485;
|
||||
|
||||
public const int UiTowerNA = 2480;
|
||||
public const int UiTowerNH = 2481;
|
||||
public const int UiTowerNN = 2482;
|
||||
|
||||
public const int UiTowerWA = 2471;
|
||||
public const int UiTowerWH = 2470;
|
||||
public const int UiTowerWN = 2472;
|
||||
}
|
||||
|
||||
enum EventIds
|
||||
{
|
||||
HP_EVENT_TOWER_W_PROGRESS_HORDE = 11383,
|
||||
HP_EVENT_TOWER_W_PROGRESS_ALLIANCE = 11387,
|
||||
HP_EVENT_TOWER_W_NEUTRAL_HORDE = 11386,
|
||||
HP_EVENT_TOWER_W_NEUTRAL_ALLIANCE = 11385,
|
||||
|
||||
HP_EVENT_TOWER_N_PROGRESS_HORDE = 11396,
|
||||
HP_EVENT_TOWER_N_PROGRESS_ALLIANCE = 11395,
|
||||
HP_EVENT_TOWER_N_NEUTRAL_HORDE = 11394,
|
||||
HP_EVENT_TOWER_N_NEUTRAL_ALLIANCE = 11393,
|
||||
|
||||
HP_EVENT_TOWER_S_PROGRESS_HORDE = 11404,
|
||||
HP_EVENT_TOWER_S_PROGRESS_ALLIANCE = 11403,
|
||||
HP_EVENT_TOWER_S_NEUTRAL_HORDE = 11402,
|
||||
HP_EVENT_TOWER_S_NEUTRAL_ALLIANCE = 11401
|
||||
}
|
||||
|
||||
enum GameObjectIds
|
||||
{
|
||||
TowerW = 182173,
|
||||
TowerN = 182174,
|
||||
TowerS = 182175
|
||||
}
|
||||
|
||||
enum KillCreditIds
|
||||
{
|
||||
TowerS = 19032,
|
||||
TowerN = 19028,
|
||||
TowerW = 19029
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user