From e353cf54975417c072aacbfb80d8fa2dcea9d519 Mon Sep 17 00:00:00 2001 From: Hondacrx Date: Mon, 8 Dec 2025 09:58:34 -0500 Subject: [PATCH] Core/Players: Implement SetToMaxOnInitialLogIn power flag Port From (https://github.com/TrinityCore/TrinityCore/commit/6345a8f26b1b501589b5245422bc8c6789750c36) --- Source/Game/Entities/Player/Player.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Source/Game/Entities/Player/Player.cs b/Source/Game/Entities/Player/Player.cs index 89c13349b..035a3c090 100644 --- a/Source/Game/Entities/Player/Player.cs +++ b/Source/Game/Entities/Player/Player.cs @@ -264,7 +264,10 @@ namespace Game.Entities // apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods() UpdateMaxHealth(); // Update max Health (for add bonus from stamina) SetFullHealth(); - SetFullPower(PowerType.Mana); + + foreach (var (_, powerType) in CliDB.PowerTypeStorage) + if (powerType.HasFlag(PowerTypeFlags.SetToMaxOnInitialLogIn)) + SetFullPower(powerType.PowerTypeEnum); // original spells LearnDefaultSkills();