Scripts/World: Dropped deprecated npc_innkeeper script
* costume stuff should be handled by candy buckets Port From (https://github.com/TrinityCore/TrinityCore/commit/b2393d6adeca9a54b6ff1fb62a87da48c068f010)
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@@ -1,93 +0,0 @@
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// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using Game.AI;
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using Game.Entities;
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using Game.Scripting;
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using static Global;
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namespace Scripts.World.NpcInnkeeper
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{
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[Script]
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class npc_innkeeper : ScriptedAI
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{
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const uint SpellTrickOrTreated = 24755;
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const uint SpellTreat = 24715;
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const uint NpcGossipMenu = 9733;
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const uint NpcGossipMenuEvent = 342;
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public npc_innkeeper(Creature creature) : base(creature) { }
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public override bool OnGossipHello(Player player)
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{
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player.InitGossipMenu(NpcGossipMenu);
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if (GameEventMgr.IsHolidayActive(HolidayIds.HallowsEnd) && !player.HasAura(SpellTrickOrTreated))
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player.AddGossipItem(NpcGossipMenuEvent, 0, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef + 1);
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if (me.IsQuestGiver())
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if (me.IsVendor())
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player.AddGossipItem(NpcGossipMenu, 2, eTradeskill.GossipSenderMain, eTradeskill.GossipActionTrade);
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if (me.IsInnkeeper())
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player.AddGossipItem(NpcGossipMenu, 1, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInn);
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player.TalkedToCreature(me.GetEntry(), me.GetGUID());
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player.SendGossipMenu(player.GetGossipTextId(me), me.GetGUID());
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return true;
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}
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public override bool OnGossipSelect(Player player, uint menuId, uint gossipListId)
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{
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uint action = player.PlayerTalkClass.GetGossipOptionAction(gossipListId);
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player.ClearGossipMenu();
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if (action == eTradeskill.GossipActionInfoDef + 1 && GameEventMgr.IsHolidayActive(HolidayIds.HallowsEnd) && !player.HasAura(SpellTrickOrTreated))
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{
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player.CastSpell(player, SpellTrickOrTreated, true);
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if (RandomHelper.URand(0, 1) != 0)
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player.CastSpell(player, SpellTreat, true);
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else
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{
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uint trickspell = 0;
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switch (RandomHelper.URand(0, 13))
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{
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case 0: trickspell = 24753; break; // cannot cast, random TimeSpan.FromSeconds(30)ec
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case 1: trickspell = 24713; break; // lepper gnome Costume
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case 2: trickspell = 24735; break; // male ghost Costume
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case 3: trickspell = 24736; break; // female ghostCostume
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case 4: trickspell = 24710; break; // male ninja Costume
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case 5: trickspell = 24711; break; // female ninja Costume
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case 6: trickspell = 24708; break; // male pirate Costume
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case 7: trickspell = 24709; break; // female pirate Costume
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case 8: trickspell = 24723; break; // skeleton Costume
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case 9: trickspell = 24753; break; // Trick
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case 10: trickspell = 24924; break; // Hallow's End Candy
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case 11: trickspell = 24925; break; // Hallow's End Candy
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case 12: trickspell = 24926; break; // Hallow's End Candy
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case 13: trickspell = 24927; break; // Hallow's End Candy
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}
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player.CastSpell(player, trickspell, true);
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}
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player.ClearGossipMenu();
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return true;
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}
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player.ClearGossipMenu();
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switch (action)
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{
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case eTradeskill.GossipActionTrade:
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player.GetSession().SendListInventory(me.GetGUID());
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break;
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case eTradeskill.GossipActionInn:
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player.SetBindPoint(me.GetGUID());
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break;
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}
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return true;
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}
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}
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}
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