From e3cff2c419c6700409a36663cfa4740a1a00231d Mon Sep 17 00:00:00 2001 From: hondacrx Date: Thu, 6 Jan 2022 00:04:53 -0500 Subject: [PATCH] Core/DynamicObjects: Restore the ability of DynamicObjects to be world objects which was accidentally removed in f0f4a620fbeef9cc450d1294c1964fe98e45645d breaking Far Sight Port From (https://github.com/TrinityCore/TrinityCore/commit/9b79d1b410de03cd74fee90d952dcb37b82e257b) --- Source/Game/Maps/Map.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Game/Maps/Map.cs b/Source/Game/Maps/Map.cs index b54ecd077..10fef0738 100644 --- a/Source/Game/Maps/Map.cs +++ b/Source/Game/Maps/Map.cs @@ -330,9 +330,9 @@ namespace Game.Maps return; case TypeId.GameObject: case TypeId.AreaTrigger: - case TypeId.DynamicObject: grid.GetGridCell(cell.GetCellX(), cell.GetCellY()).AddGridObject(obj); break; + case TypeId.DynamicObject: default: if (obj.IsWorldObject()) grid.GetGridCell(cell.GetCellX(), cell.GetCellY()).AddWorldObject(obj);