diff --git a/Source/Game/Entities/Player/Player.cs b/Source/Game/Entities/Player/Player.cs index 54809158b..1f2e19f25 100644 --- a/Source/Game/Entities/Player/Player.cs +++ b/Source/Game/Entities/Player/Player.cs @@ -2031,6 +2031,8 @@ namespace Game.Entities float height = movementInfo.Pos.posZ; UpdateGroundPositionZ(movementInfo.Pos.posX, movementInfo.Pos.posY, ref height); + damage = (uint)(damage * GetTotalAuraMultiplier(AuraType.ModifyFallDamagePct)); + if (damage > 0) { //Prevent fall damage from being more than the player maximum health