From e42059ac2bef8659af09bc3ff5a26c835158cd89 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Tue, 23 Nov 2021 20:44:25 -0500 Subject: [PATCH] Core/Auras: Implemented SPELL_AURA_MODIFY_FALL_DAMAGE_PCT Port From (https://github.com/TrinityCore/TrinityCore/commit/7c53be0210470d45efce672b5f3dbb3bc5bd857a) --- Source/Game/Entities/Player/Player.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Source/Game/Entities/Player/Player.cs b/Source/Game/Entities/Player/Player.cs index 54809158b..1f2e19f25 100644 --- a/Source/Game/Entities/Player/Player.cs +++ b/Source/Game/Entities/Player/Player.cs @@ -2031,6 +2031,8 @@ namespace Game.Entities float height = movementInfo.Pos.posZ; UpdateGroundPositionZ(movementInfo.Pos.posX, movementInfo.Pos.posY, ref height); + damage = (uint)(damage * GetTotalAuraMultiplier(AuraType.ModifyFallDamagePct)); + if (damage > 0) { //Prevent fall damage from being more than the player maximum health