Core/Creatures: Reworked setting move types in database
Port From (https://github.com/TrinityCore/TrinityCore/commit/f8c03a90661610e289029c78d2055d7b73a5ad98)
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@@ -148,7 +148,7 @@ namespace Game.Chat
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handler.SendSysMessage(CypherStrings.NpcinfoLevel, target.GetLevel());
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handler.SendSysMessage(CypherStrings.NpcinfoEquipment, target.GetCurrentEquipmentId(), target.GetOriginalEquipmentId());
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handler.SendSysMessage(CypherStrings.NpcinfoHealth, target.GetCreateHealth(), target.GetMaxHealth(), target.GetHealth());
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handler.SendSysMessage(CypherStrings.NpcinfoInhabitType, cInfo.InhabitType);
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handler.SendSysMessage(CypherStrings.NpcinfoMovementData, target.GetMovementTemplate().ToString());
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handler.SendSysMessage(CypherStrings.NpcinfoUnitFieldFlags, (uint)target.m_unitData.Flags);
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foreach (UnitFlags value in Enum.GetValues(typeof(UnitFlags)))
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