Core/Creatures: Reworked setting move types in database
Port From (https://github.com/TrinityCore/TrinityCore/commit/f8c03a90661610e289029c78d2055d7b73a5ad98)
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@@ -416,7 +416,7 @@ namespace Game.Entities
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ApplySpellImmune(0, SpellImmunity.Effect, SpellEffectName.AttackMe, true);
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}
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if (cInfo.InhabitType.HasAnyFlag(InhabitType.Root))
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if (GetMovementTemplate().IsRooted())
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SetControlled(true, UnitState.Root);
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UpdateMovementFlags();
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@@ -2311,7 +2311,7 @@ namespace Game.Entities
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dist += GetCombatReach() + victim.GetCombatReach();
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// to prevent creatures in air ignore attacks because distance is already too high...
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if (GetCreatureTemplate().InhabitType.HasAnyFlag(InhabitType.Air))
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if (GetMovementTemplate().IsFlightAllowed())
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return victim.IsInDist2d(m_homePosition, dist);
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else
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return victim.IsInDist(m_homePosition, dist);
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@@ -2356,7 +2356,7 @@ namespace Game.Entities
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//! Check using InhabitType as movement flags are assigned dynamically
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//! basing on whether the creature is in air or not
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//! Set MovementFlag_Hover. Otherwise do nothing.
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if (Convert.ToBoolean(m_unitData.AnimTier & (byte)UnitBytes1Flags.Hover) && !Convert.ToBoolean(GetCreatureTemplate().InhabitType & InhabitType.Air))
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if (CanHover())
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AddUnitMovementFlag(MovementFlag.Hover);
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}
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@@ -2463,6 +2463,15 @@ namespace Game.Entities
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bool IsSpawnedOnTransport() { return m_creatureData != null && m_creatureData.spawnPoint.GetMapId() != GetMapId(); }
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public CreatureMovementData GetMovementTemplate()
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{
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CreatureMovementData movementOverride = Global.ObjectMgr.GetCreatureMovementOverride(m_spawnId);
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if (movementOverride != null)
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return movementOverride;
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return GetCreatureTemplate().Movement;
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}
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public void AllLootRemovedFromCorpse()
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{
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if (loot.loot_type != LootType.Skinning && !IsPet() && GetCreatureTemplate().SkinLootId != 0 && HasLootRecipient())
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@@ -2822,25 +2831,31 @@ namespace Game.Entities
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// Set the movement flags if the creature is in that mode. (Only fly if actually in air, only swim if in water, etc)
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float ground = GetFloorZ();
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bool isInAir = (MathFunctions.fuzzyGt(GetPositionZ(), ground + MapConst.GroundHeightTolerance) || MathFunctions.fuzzyLt(GetPositionZ(), ground - MapConst.GroundHeightTolerance)); // Can be underground too, prevent the falling
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bool canHover = CanHover();
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bool isInAir = (MathFunctions.fuzzyGt(GetPositionZ(), ground + (canHover ? m_unitData.HoverHeight : 0.0f) + MapConst.GroundHeightTolerance) || MathFunctions.fuzzyLt(GetPositionZ(), ground - MapConst.GroundHeightTolerance)); // Can be underground too, prevent the falling
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if (GetCreatureTemplate().InhabitType.HasAnyFlag(InhabitType.Air) && isInAir && !IsFalling())
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if (GetMovementTemplate().IsFlightAllowed() && isInAir && !IsFalling())
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{
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if (GetCreatureTemplate().InhabitType.HasAnyFlag(InhabitType.Ground))
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if (GetMovementTemplate().Flight == CreatureFlightMovementType.CanFly)
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SetCanFly(true);
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else
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SetDisableGravity(true);
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if (!HasAuraType(AuraType.Hover))
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SetHover(false);
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}
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else
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{
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SetCanFly(false);
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SetDisableGravity(false);
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if (CanHover() || HasAuraType(AuraType.Hover))
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SetHover(true);
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}
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if (!isInAir)
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SetFall(false);
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SetSwim(GetCreatureTemplate().InhabitType.HasAnyFlag(InhabitType.Water) && IsInWater());
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SetSwim(GetMovementTemplate().IsSwimAllowed() && IsInWater());
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}
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public override void SetObjectScale(float scale)
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@@ -3034,18 +3049,12 @@ namespace Game.Entities
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{
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return GetCreatureTemplate().FlagsExtra.HasAnyFlag(CreatureFlagsExtra.Guard);
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}
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public bool CanWalk()
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{
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return GetCreatureTemplate().InhabitType.HasAnyFlag(InhabitType.Ground);
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}
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public override bool CanSwim()
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{
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return GetCreatureTemplate().InhabitType.HasAnyFlag(InhabitType.Water);
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}
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public override bool CanFly()
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{
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return GetCreatureTemplate().InhabitType.HasAnyFlag(InhabitType.Air);
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}
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public bool CanWalk() { return GetMovementTemplate().IsGroundAllowed(); }
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public override bool CanSwim() { return GetMovementTemplate().IsSwimAllowed() || IsPet();}
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public override bool CanFly() { return GetMovementTemplate().IsFlightAllowed(); }
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bool CanHover() { return GetMovementTemplate().Ground == CreatureGroundMovementType.Hover; }
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public bool IsDungeonBoss() { return (GetCreatureTemplate().FlagsExtra.HasAnyFlag(CreatureFlagsExtra.DungeonBoss)); }
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public override bool IsAffectedByDiminishingReturns() { return base.IsAffectedByDiminishingReturns() || GetCreatureTemplate().FlagsExtra.HasAnyFlag(CreatureFlagsExtra.AllDiminish); }
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@@ -74,7 +74,7 @@ namespace Game.Entities
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public uint MaxGold;
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public string AIName;
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public uint MovementType;
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public InhabitType InhabitType;
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public CreatureMovementData Movement;
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public float HoverHeight;
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public float ModHealth;
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public float ModHealthExtra;
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@@ -347,6 +347,34 @@ namespace Game.Entities
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public CreatureData() : base(SpawnObjectType.Creature) { }
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}
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public class CreatureMovementData
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{
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public CreatureGroundMovementType Ground;
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public CreatureFlightMovementType Flight;
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public bool Swim;
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public bool Rooted;
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public CreatureMovementData()
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{
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Ground = CreatureGroundMovementType.Run;
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Flight = CreatureFlightMovementType.None;
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Swim = true;
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Rooted = false;
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}
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bool IsGroundAllowed() { return Ground != CreatureGroundMovementType.None; }
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bool IsSwimAllowed() { return Swim; }
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bool IsFlightAllowed() { return Flight != CreatureFlightMovementType.None; }
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bool IsRooted() { return Rooted; }
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public override string ToString()
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{
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return $"Ground: {Ground}, Swim: {Swim}, Flight: {Flight} {(Rooted ? ", Rooted" : "")}";
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}
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}
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public class CreatureModelInfo
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{
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public float BoundingRadius;
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