Core/Creatures: Reworked setting move types in database
Port From (https://github.com/TrinityCore/TrinityCore/commit/f8c03a90661610e289029c78d2055d7b73a5ad98)
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@@ -616,6 +616,9 @@ namespace Game
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Log.outInfo(LogFilter.ServerLoading, "Loading Creature Addon Data...");
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Global.ObjectMgr.LoadCreatureAddons();
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Log.outInfo(LogFilter.ServerLoading, "Loading Creature Movement Overrides...");
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Global.ObjectMgr.LoadCreatureMovementOverrides(); // must be after LoadCreatures()
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Log.outInfo(LogFilter.ServerLoading, "Loading GameObjects...");
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Global.ObjectMgr.LoadGameObjects();
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