Core/Spells: Added missing SummonPropertiesFlags::UseDemonTimeout handling to some summon cases
Port From (https://github.com/TrinityCore/TrinityCore/commit/ceffc2cb2037921af13d8a417b39e407bb7635ac)
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@@ -1575,6 +1575,8 @@ namespace Game.Spells
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summonType = TempSummonType.DeadDespawn;
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summonType = TempSummonType.DeadDespawn;
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else if (duration == TimeSpan.FromMilliseconds(-1))
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else if (duration == TimeSpan.FromMilliseconds(-1))
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summonType = TempSummonType.ManualDespawn;
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summonType = TempSummonType.ManualDespawn;
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else if (properties.HasFlag(SummonPropertiesFlags.UseDemonTimeout))
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summonType = TempSummonType.TimedDespawnOutOfCombat;
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for (uint count = 0; count < numSummons; ++count)
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for (uint count = 0; count < numSummons; ++count)
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{
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{
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