Core/AI: Implemented conversation ai
Port From (https://github.com/TrinityCore/TrinityCore/commit/309ba22a15e5e0b4321b99f7157ccb18e0adc8dd)
This commit is contained in:
@@ -632,7 +632,8 @@ namespace Game.Entities
|
||||
stmt.AddValue(5, homebind.GetPositionZ());
|
||||
stmt.AddValue(6, homebind.GetOrientation());
|
||||
DB.Characters.Execute(stmt);
|
||||
};
|
||||
}
|
||||
;
|
||||
|
||||
if (!ok && HasAtLoginFlag(AtLoginFlags.FirstLogin))
|
||||
{
|
||||
@@ -869,11 +870,7 @@ namespace Game.Entities
|
||||
// Skip loading special quests - they are also added to rewarded quests but only once and remain there forever
|
||||
// instead add them separately from load daily/weekly/monthly/seasonal
|
||||
if (!quest.IsDailyOrWeekly() && !quest.IsMonthly() && !quest.IsSeasonal())
|
||||
{
|
||||
uint questBit = Global.DB2Mgr.GetQuestUniqueBitFlag(quest_id);
|
||||
if (questBit != 0)
|
||||
SetQuestCompletedBit(questBit, true);
|
||||
}
|
||||
SetQuestCompletedBit(quest_id, true);
|
||||
|
||||
for (uint i = 0; i < quest.GetRewChoiceItemsCount(); ++i)
|
||||
GetSession().GetCollectionMgr().AddItemAppearance(quest.RewardChoiceItemId[i]);
|
||||
@@ -929,9 +926,7 @@ namespace Game.Entities
|
||||
continue;
|
||||
|
||||
AddDynamicUpdateFieldValue(m_values.ModifyValue(m_activePlayerData).ModifyValue(m_activePlayerData.DailyQuestsCompleted), quest_id);
|
||||
uint questBit = Global.DB2Mgr.GetQuestUniqueBitFlag(quest_id);
|
||||
if (questBit != 0)
|
||||
SetQuestCompletedBit(questBit, true);
|
||||
SetQuestCompletedBit(quest_id, true);
|
||||
|
||||
Log.outDebug(LogFilter.Player, "Daily quest ({0}) cooldown for player (GUID: {1})", quest_id, GetGUID().ToString());
|
||||
}
|
||||
@@ -954,9 +949,7 @@ namespace Game.Entities
|
||||
continue;
|
||||
|
||||
m_weeklyquests.Add(quest_id);
|
||||
uint questBit = Global.DB2Mgr.GetQuestUniqueBitFlag(quest_id);
|
||||
if (questBit != 0)
|
||||
SetQuestCompletedBit(questBit, true);
|
||||
SetQuestCompletedBit(quest_id, true);
|
||||
|
||||
Log.outDebug(LogFilter.Player, "Weekly quest {0} cooldown for player (GUID: {1})", quest_id, GetGUID().ToString());
|
||||
}
|
||||
@@ -984,10 +977,7 @@ namespace Game.Entities
|
||||
m_seasonalquests[event_id] = new();
|
||||
|
||||
m_seasonalquests[event_id][quest_id] = completedTime;
|
||||
|
||||
uint questBit = Global.DB2Mgr.GetQuestUniqueBitFlag(quest_id);
|
||||
if (questBit != 0)
|
||||
SetQuestCompletedBit(questBit, true);
|
||||
SetQuestCompletedBit(quest_id, true);
|
||||
|
||||
Log.outDebug(LogFilter.Player, "Seasonal quest {0} cooldown for player (GUID: {1})", quest_id, GetGUID().ToString());
|
||||
}
|
||||
@@ -996,12 +986,8 @@ namespace Game.Entities
|
||||
|
||||
m_SeasonalQuestChanged = false;
|
||||
}
|
||||
void _LoadMonthlyQuestStatus()
|
||||
void _LoadMonthlyQuestStatus(SQLResult result)
|
||||
{
|
||||
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.SEL_CHARACTER_QUESTSTATUS_MONTHLY);
|
||||
stmt.AddValue(0, GetGUID().GetCounter());
|
||||
SQLResult result = DB.Characters.Query(stmt);
|
||||
|
||||
m_monthlyquests.Clear();
|
||||
|
||||
if (!result.IsEmpty())
|
||||
@@ -1014,9 +1000,7 @@ namespace Game.Entities
|
||||
continue;
|
||||
|
||||
m_monthlyquests.Add(quest_id);
|
||||
uint questBit = Global.DB2Mgr.GetQuestUniqueBitFlag(quest_id);
|
||||
if (questBit != 0)
|
||||
SetQuestCompletedBit(questBit, true);
|
||||
SetQuestCompletedBit(quest_id, true);
|
||||
|
||||
Log.outDebug(LogFilter.Player, "Monthly quest {0} cooldown for player (GUID: {1})", quest_id, GetGUID().ToString());
|
||||
}
|
||||
@@ -3447,6 +3431,7 @@ namespace Game.Entities
|
||||
_LoadDailyQuestStatus(holder.GetResult(PlayerLoginQueryLoad.DailyQuestStatus));
|
||||
_LoadWeeklyQuestStatus(holder.GetResult(PlayerLoginQueryLoad.WeeklyQuestStatus));
|
||||
_LoadSeasonalQuestStatus(holder.GetResult(PlayerLoginQueryLoad.SeasonalQuestStatus));
|
||||
_LoadMonthlyQuestStatus(holder.GetResult(PlayerLoginQueryLoad.MonthlyQuestStatus));
|
||||
_LoadRandomBGStatus(holder.GetResult(PlayerLoginQueryLoad.RandomBg));
|
||||
|
||||
// after spell and quest load
|
||||
@@ -3705,7 +3690,8 @@ namespace Game.Entities
|
||||
stmt.AddValue(0, GetGUID().GetCounter());
|
||||
characterTransaction.Append(stmt);
|
||||
|
||||
static float finiteAlways(float f) { return float.IsFinite(f) ? f : 0.0f; };
|
||||
static float finiteAlways(float f) { return float.IsFinite(f) ? f : 0.0f; }
|
||||
;
|
||||
|
||||
if (create)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user