Core/Misc: Defined and implemented CHARACTER_FLAG_RESTING
Port From (https://github.com/TrinityCore/TrinityCore/commit/9ec1cc07b45ec703028636b2a4302d4a238d090a)
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@@ -91,6 +91,9 @@ namespace Game.Networking.Packets
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PlayerFlags playerFlags = (PlayerFlags)fields.Read<uint>(12);
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AtLoginFlags atLoginFlags = (AtLoginFlags)fields.Read<ushort>(13);
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if (playerFlags.HasFlag(PlayerFlags.Resting))
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Flags |= CharacterFlags.Resting;
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if (atLoginFlags.HasAnyFlag(AtLoginFlags.Resurrect))
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playerFlags &= ~PlayerFlags.Ghost;
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