Core/PacketIO: Updated packet structures to 8.1.5
Port TrinityCore Commit: https://github.com/TrinityCore/TrinityCore/commit/31fda79556e55375962a3c9e46f6dbdbf6e90d18
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@@ -18,6 +18,7 @@
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using Framework.Constants;
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using Game.Entities;
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using System.Collections.Generic;
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using System;
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namespace Game.Network.Packets
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{
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@@ -54,20 +55,36 @@ namespace Game.Network.Packets
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_worldPacket.WriteBit(IsFullUpdate);
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_worldPacket.FlushBits();
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// both lists have to have the same size
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// all lists have to have the same size
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_worldPacket.WriteUInt32(Toys.Count);
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_worldPacket.WriteUInt32(Toys.Count);
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_worldPacket.WriteUInt32(Toys.Count);
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foreach (var item in Toys)
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_worldPacket.WriteUInt32(item.Key);
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foreach (var pair in Toys)
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_worldPacket.WriteUInt32(pair.Key);
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foreach (var favourite in Toys)
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_worldPacket.WriteBit(favourite.Value);
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foreach (var pair in Toys)
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_worldPacket.WriteBit(pair.Value.HasAnyFlag(ToyFlags.Favorite));
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foreach (var pair in Toys)
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_worldPacket.WriteBit(pair.Value.HasAnyFlag(ToyFlags.HasFanfare));
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_worldPacket.FlushBits();
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}
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public bool IsFullUpdate = false;
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public Dictionary<uint, bool> Toys = new Dictionary<uint, bool>();
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public Dictionary<uint, ToyFlags> Toys = new Dictionary<uint, ToyFlags>();
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}
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class ToyClearFanfare : ClientPacket
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{
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public ToyClearFanfare(WorldPacket packet) : base(packet) { }
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public override void Read()
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{
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ItemID = _worldPacket.ReadUInt32();
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}
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public uint ItemID;
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}
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}
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