Make some adjustments to .summon and .group summon behavior to make them more permissive:
- Now only requires the either target's group leader or target itself to be on your map - Now summons all applicable group members even if one member fails checks - No longer has some truly weird edge case instance unbind code that could cause exploit behavior (Really, I have no idea why this existed, because it certainly didn't do what it might've been meant to do.) Port From (https://github.com/TrinityCore/TrinityCore/commit/f543e570d65fec3546e982d27d458a759922602d)
This commit is contained in:
@@ -249,7 +249,8 @@ namespace Framework.Constants
|
||||
|
||||
// 185 not used
|
||||
TransportPosition = 186,
|
||||
// Room For More Level 1 187-199 Not Used
|
||||
PartialGroupSummon = 187,
|
||||
// Room For More Level 1 188-199 not used
|
||||
|
||||
// Level 2 Chat
|
||||
NoSelection = 200,
|
||||
|
||||
Reference in New Issue
Block a user