Make some adjustments to .summon and .group summon behavior to make them more permissive:
- Now only requires the either target's group leader or target itself to be on your map - Now summons all applicable group members even if one member fails checks - No longer has some truly weird edge case instance unbind code that could cause exploit behavior (Really, I have no idea why this existed, because it certainly didn't do what it might've been meant to do.) Port From (https://github.com/TrinityCore/TrinityCore/commit/f543e570d65fec3546e982d27d458a759922602d)
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@@ -0,0 +1,5 @@
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UPDATE `trinity_string` SET `content_default`="You can only summon a player to your instance if either that player or his group leader is in your instance, too." WHERE `entry`=103;
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DELETE FROM `trinity_string` WHERE `entry`=187;
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INSERT INTO `trinity_string` (`entry`,`content_default`) VALUES
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(187, "The group's leader is not in your instance - summoning only members that are already in your map.");
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