Core/Maps: Changed functions checking if map can be entered to use TransferAbortReason directly instead of intermediate Map::EnterState enum

Port From (https://github.com/TrinityCore/TrinityCore/commit/c3e1ff90a5a217691990ea4662bcaa2405b57fde)
This commit is contained in:
hondacrx
2022-10-11 17:54:34 -04:00
parent d16f8c94c2
commit e5c7244893
8 changed files with 122 additions and 162 deletions
+44 -53
View File
@@ -1654,60 +1654,36 @@ namespace Game.Maps
return result;
}
public static EnterState PlayerCannotEnter(uint mapid, Player player, bool loginCheck)
public static TransferAbortParams PlayerCannotEnter(uint mapid, Player player)
{
var entry = CliDB.MapStorage.LookupByKey(mapid);
if (entry == null)
return EnterState.CannotEnterNoEntry;
return new TransferAbortParams(TransferAbortReason.MapNotAllowed);
if (!entry.IsDungeon())
return EnterState.CanEnter;
return TransferAbortParams.None;
Difficulty targetDifficulty, requestedDifficulty;
targetDifficulty = requestedDifficulty = player.GetDifficultyID(entry);
Difficulty targetDifficulty = player.GetDifficultyID(entry);
// Get the highest available difficulty if current setting is higher than the instance allows
var mapDiff = Global.DB2Mgr.GetDownscaledMapDifficultyData(mapid, ref targetDifficulty);
if (mapDiff == null)
return EnterState.CannotEnterDifficultyUnavailable;
return new TransferAbortParams(TransferAbortReason.Difficulty);
//Bypass checks for GMs
if (player.IsGameMaster())
return EnterState.CanEnter;
return TransferAbortParams.None;
//Other requirements
if (!player.Satisfy(Global.ObjectMgr.GetAccessRequirement(mapid, targetDifficulty), mapid, true))
return EnterState.CannotEnterUnspecifiedReason;
string mapName = entry.MapName[Global.WorldMgr.GetDefaultDbcLocale()];
{
TransferAbortParams abortParams = new();
if (!player.Satisfy(Global.ObjectMgr.GetAccessRequirement(mapid, targetDifficulty), mapid, abortParams, true))
return abortParams;
}
Group group = player.GetGroup();
if (entry.IsRaid() && (int)entry.Expansion() >= WorldConfig.GetIntValue(WorldCfg.Expansion)) // can only enter in a raid group but raids from old expansion don't need a group
if ((!group || !group.IsRaidGroup()) && !WorldConfig.GetBoolValue(WorldCfg.InstanceIgnoreRaid))
return EnterState.CannotEnterNotInRaid;
if (!player.IsAlive())
{
if (player.HasCorpse())
{
// let enter in ghost mode in instance that connected to inner instance with corpse
uint corpseMap = player.GetCorpseLocation().GetMapId();
do
{
if (corpseMap == mapid)
break;
InstanceTemplate corpseInstance = Global.ObjectMgr.GetInstanceTemplate(corpseMap);
corpseMap = corpseInstance != null ? corpseInstance.Parent : 0;
} while (corpseMap != 0);
if (corpseMap == 0)
return EnterState.CannotEnterCorpseInDifferentInstance;
Log.outDebug(LogFilter.Maps, $"MAP: Player '{player.GetName()}' has corpse in instance '{mapName}' and can enter.");
}
else
Log.outDebug(LogFilter.Maps, $"Map::CanPlayerEnter - player '{player.GetName()}' is dead but does not have a corpse!");
}
return new TransferAbortParams(TransferAbortReason.NeedGroup);
if (entry.Instanceable())
{
@@ -1716,17 +1692,17 @@ namespace Game.Maps
Map boundMap = Global.MapMgr.FindMap(mapid, instanceIdToCheck);
if (boundMap != null)
{
EnterState denyReason = boundMap.CannotEnter(player);
if (denyReason != 0)
TransferAbortParams denyReason = boundMap.CannotEnter(player);
if (denyReason != null)
return denyReason;
}
// players are only allowed to enter 10 instances per hour
if (!entry.GetFlags2().HasFlag(MapFlags2.IgnoreInstanceFarmLimit) && entry.IsDungeon() && !player.CheckInstanceCount(instanceIdToCheck) && !player.IsDead())
return EnterState.CannotEnterTooManyInstances;
return new TransferAbortParams(TransferAbortReason.TooManyInstances);
}
return EnterState.CanEnter;
return TransferAbortParams.None;
}
public string GetMapName()
@@ -3243,7 +3219,7 @@ namespace Game.Maps
return i_InstanceId;
}
public virtual EnterState CannotEnter(Player player) { return EnterState.CanEnter; }
public virtual TransferAbortParams CannotEnter(Player player) { return TransferAbortParams.None; }
public Difficulty GetDifficultyID()
{
@@ -4789,13 +4765,13 @@ namespace Game.Maps
m_VisibilityNotifyPeriod = Global.WorldMgr.GetVisibilityNotifyPeriodInInstances();
}
public override EnterState CannotEnter(Player player)
public override TransferAbortParams CannotEnter(Player player)
{
if (player.GetMap() == this)
{
Log.outError(LogFilter.Maps, "InstanceMap:CannotEnter - player {0} ({1}) already in map {2}, {3}, {4}!", player.GetName(), player.GetGUID().ToString(), GetId(), GetInstanceId(), GetDifficultyID());
Cypher.Assert(false);
return EnterState.CannotEnterAlreadyInMap;
return new TransferAbortParams(TransferAbortReason.Error);
}
// allow GM's to enter
@@ -4807,22 +4783,19 @@ namespace Game.Maps
if (GetPlayersCountExceptGMs() >= maxPlayers)
{
Log.outInfo(LogFilter.Maps, "MAP: Instance '{0}' of map '{1}' cannot have more than '{2}' players. Player '{3}' rejected", GetInstanceId(), GetMapName(), maxPlayers, player.GetName());
return EnterState.CannotEnterMaxPlayers;
return new TransferAbortParams(TransferAbortReason.MaxPlayers);
}
// cannot enter while an encounter is in progress (unless this is a relog, in which case it is permitted)
if (!player.IsLoading() && IsRaid() && GetInstanceScript() != null && GetInstanceScript().IsEncounterInProgress())
return EnterState.CannotEnterZoneInCombat;
return new TransferAbortParams(TransferAbortReason.ZoneInCombat);
if (i_instanceLock != null)
{
// cannot enter if player is permanent saved to a different instance id
TransferAbortReason lockError = Global.InstanceLockMgr.CanJoinInstanceLock(player.GetGUID(), new MapDb2Entries(GetEntry(), GetMapDifficulty()), i_instanceLock);
if (lockError == TransferAbortReason.LockedToDifferentInstance)
return EnterState.CannotEnterInstanceBindMismatch;
if (lockError == TransferAbortReason.AlreadyCompletedEncounter)
return EnterState.CannotEnterAlreadyCompletedEncounter;
if (lockError != TransferAbortReason.None)
return new TransferAbortParams(lockError);
}
return base.CannotEnter(player);
@@ -5196,17 +5169,17 @@ namespace Game.Maps
m_VisibilityNotifyPeriod = IsBattleArena() ? Global.WorldMgr.GetVisibilityNotifyPeriodInArenas() : Global.WorldMgr.GetVisibilityNotifyPeriodInBG();
}
public override EnterState CannotEnter(Player player)
public override TransferAbortParams CannotEnter(Player player)
{
if (player.GetMap() == this)
{
Log.outError(LogFilter.Maps, "BGMap:CannotEnter - player {0} is already in map!", player.GetGUID().ToString());
Cypher.Assert(false);
return EnterState.CannotEnterAlreadyInMap;
return new TransferAbortParams(TransferAbortReason.Error);
}
if (player.GetBattlegroundId() != GetInstanceId())
return EnterState.CannotEnterInstanceBindMismatch;
return new TransferAbortParams(TransferAbortReason.LockedToDifferentInstance);
return base.CannotEnter(player);
}
@@ -5244,6 +5217,24 @@ namespace Game.Maps
Battleground m_bg;
}
public class TransferAbortParams
{
public static TransferAbortParams None = new TransferAbortParams();
public TransferAbortReason Reason;
public byte Arg;
public uint MapDifficultyXConditionId;
public TransferAbortParams(TransferAbortReason reason = TransferAbortReason.None, byte arg = 0, uint mapDifficultyXConditionId = 0)
{
Reason = reason;
Arg = arg;
MapDifficultyXConditionId = mapDifficultyXConditionId;
}
public bool IsFailed() { return Reason != TransferAbortReason.None; }
}
public struct ScriptAction
{
public ObjectGuid ownerGUID;