Core/WorldStates: Migrate conditions and criteria to new worldstate api
Port From (https://github.com/TrinityCore/TrinityCore/commit/7029b78cab620b861818fab4f94c7810caf109de)
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@@ -247,7 +247,7 @@ namespace Game.Entities
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{
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if (area != null)
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{
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if (InBattleground() || area.HasFlag(AreaFlags.Combat) || (area.PvpCombatWorldStateID != -1 && Global.WorldMgr.GetWorldState((WorldStates)area.PvpCombatWorldStateID) != 0))
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if (InBattleground() || area.HasFlag(AreaFlags.Combat) || (area.PvpCombatWorldStateID != -1 && Global.WorldStateMgr.GetValue(area.PvpCombatWorldStateID, GetMap()) != 0))
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pvpInfo.IsInHostileArea = true;
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else if (IsWarModeLocalActive() || area.HasFlag(AreaFlags.Unk3))
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{
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