Core/Quests: Quest flag fixups

* Update flag names
* Implemented QUEST_FLAGS_COMPLETION_NO_DEATH and QUEST_FLAGS_FAIL_ON_LOGOUT
* Started using QUEST_FLAGS_COMPLETION_EVENT and QUEST_FLAGS_COMPLETION_AREA_TRIGGER instead of a custom SpeclalFlag
* Renamed Quest::IsAutoComplete to Quest::IsTurnIn to better describe what it means (a quest that can be turned in without accepting it to quest log)
* Implemented QUEST_FLAGS_UPDATE_PHASESHIFT and removed forced phaseshift updates on every quest status change
* Implemented QUEST_FLAGS_LAUNCH_GOSSIP_ACCEPT - reopens gossip menu with questgiver
Port From (https://github.com/TrinityCore/TrinityCore/commit/4d4c7e68935df9ca40bd5539d602ac4e779f53d5)
This commit is contained in:
hondacrx
2023-06-13 08:52:22 -04:00
parent 7d6b5fbe76
commit e6432f8c97
12 changed files with 205 additions and 192 deletions
@@ -1461,9 +1461,9 @@ namespace Game.AI
Quest qid = Global.ObjectMgr.GetQuestTemplate(e.Action.quest.questId);
if (qid != null)
{
if (!qid.HasSpecialFlag(QuestSpecialFlags.ExplorationOrEvent))
if (!qid.HasFlag(QuestFlags.CompletionEvent) && !qid.HasFlag(QuestFlags.CompletionAreaTrigger))
{
Log.outError(LogFilter.ScriptsAi, $"SmartAIMgr: {e} SpecialFlags for Quest entry {e.Action.quest.questId} does not include FLAGS_EXPLORATION_OR_EVENT(2), skipped.");
Log.outError(LogFilter.ScriptsAi, $"SmartAIMgr: {e} Flags for Quest entry {e.Action.quest.questId} does not include QUEST_FLAGS_COMPLETION_EVENT or QUEST_FLAGS_COMPLETION_AREA_TRIGGER, skipped.");
return false;
}
}