Core/Quests: Quest flag fixups

* Update flag names
* Implemented QUEST_FLAGS_COMPLETION_NO_DEATH and QUEST_FLAGS_FAIL_ON_LOGOUT
* Started using QUEST_FLAGS_COMPLETION_EVENT and QUEST_FLAGS_COMPLETION_AREA_TRIGGER instead of a custom SpeclalFlag
* Renamed Quest::IsAutoComplete to Quest::IsTurnIn to better describe what it means (a quest that can be turned in without accepting it to quest log)
* Implemented QUEST_FLAGS_UPDATE_PHASESHIFT and removed forced phaseshift updates on every quest status change
* Implemented QUEST_FLAGS_LAUNCH_GOSSIP_ACCEPT - reopens gossip menu with questgiver
Port From (https://github.com/TrinityCore/TrinityCore/commit/4d4c7e68935df9ca40bd5539d602ac4e779f53d5)
This commit is contained in:
hondacrx
2023-06-13 08:52:22 -04:00
parent 7d6b5fbe76
commit e6432f8c97
12 changed files with 205 additions and 192 deletions
+2 -2
View File
@@ -282,7 +282,7 @@ namespace Game.Misc
gossipText.QuestType = item.QuestIcon;
gossipText.QuestFlags = (uint)quest.Flags;
gossipText.QuestFlagsEx = (uint)quest.FlagsEx;
gossipText.Repeatable = quest.IsAutoComplete() && quest.IsRepeatable() && !quest.IsDailyOrWeekly() && !quest.IsMonthly();
gossipText.Repeatable = quest.IsTurnIn() && quest.IsRepeatable() && !quest.IsDailyOrWeekly() && !quest.IsMonthly();
gossipText.QuestTitle = quest.LogTitle;
Locale locale = _session.GetSessionDbLocaleIndex();
@@ -374,7 +374,7 @@ namespace Game.Misc
text.QuestType = questMenuItem.QuestIcon;
text.QuestFlags = (uint)quest.Flags;
text.QuestFlagsEx = (uint)quest.FlagsEx;
text.Repeatable = quest.IsAutoComplete() && quest.IsRepeatable() && !quest.IsDailyOrWeekly() && !quest.IsMonthly();
text.Repeatable = quest.IsTurnIn() && quest.IsRepeatable() && !quest.IsDailyOrWeekly() && !quest.IsMonthly();
text.QuestTitle = quest.LogTitle;
if (localeConstant != Locale.enUS)