Core/Quests: Quest flag fixups
* Update flag names * Implemented QUEST_FLAGS_COMPLETION_NO_DEATH and QUEST_FLAGS_FAIL_ON_LOGOUT * Started using QUEST_FLAGS_COMPLETION_EVENT and QUEST_FLAGS_COMPLETION_AREA_TRIGGER instead of a custom SpeclalFlag * Renamed Quest::IsAutoComplete to Quest::IsTurnIn to better describe what it means (a quest that can be turned in without accepting it to quest log) * Implemented QUEST_FLAGS_UPDATE_PHASESHIFT and removed forced phaseshift updates on every quest status change * Implemented QUEST_FLAGS_LAUNCH_GOSSIP_ACCEPT - reopens gossip menu with questgiver Port From (https://github.com/TrinityCore/TrinityCore/commit/4d4c7e68935df9ca40bd5539d602ac4e779f53d5)
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@@ -650,6 +650,8 @@ namespace Game.Entities
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InitializeSelfResurrectionSpells();
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FailQuestsWithFlag(QuestFlags.CompletionNoDeath);
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UpdateCriteria(CriteriaType.DieOnMap, 1);
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UpdateCriteria(CriteriaType.DieAnywhere, 1);
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UpdateCriteria(CriteriaType.DieInInstance, 1);
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